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You are a world famous frisbee golf player. After winning your 15th consecutive Pro frisbee Golf tournament, you meet up with your private jet pilot and close friend (link-reveal: "Nancy Flywell ")[(Her name was probably why she wanted to be a pilot.)]
[[Okay]]
[[I don't want to play this game.]] You board your private jet as Nancy heads to the cockpit. You bring your prized (link: "Frisbee golf discs")[ There are 4 types of standard frisbee golf disks: a distance driver, a fairway driver, a midrange, and a putter] with you.
[[Explore your minibar]]
[[Go talk to Nancy before takeoff.]]Fine then. Your loss.
Wait I changed my mind go back to the [[Beginning]]!
Okay, bye [[close the game]].What, you thought I was gonna close it for you? No. You can do that yourself.
Fine, I'll go back to the [[Beginning]].
No. I know how to close this.You decide to make yourself a drink for takeoff. You have a 15 hour flight back home. You decide to make something strong.
Nancy notifies you over the intercom that you will soon be taxiing to the runway and you need to take your seat.
[[Sit back in your seat and relax]]You pop in to say hello to Nancy, she doesn't want to be bothered right now.
[[Go sit down]]
You put in your earbuds and listen to a podcast as [[You drift off to sleep.]]You sit down and buckle up, you decide to listen to some music. You have to choose between your two favorite genres.
[[Heavy Metal]]
[[Classical]]You blast some heavy metal in your earbuds and zone out for a while.
[[You drift off to sleep.]]Nice and mellow. You're completely relaxed. [[You drift off to sleep.]]You experience peaceful slumber, unaware of your surroundings until an impressively large turbulence bump jolts you awake.
[[It's probably nothing, go back to sleep]]
[[pull out your earbuds and go check on Nancy]]You go back to sleep, but not for long. You're awakened when the plane crash lands, you're quickly knocked unconscious.
[[Brace yourself]]You find (link-reveal: "Nancy asleep ")[(Guess she finally isn't living up to her last name.) ] in her pilots chair.
(link:"Wake her up")[She is non-responsive.]
[[Take over]](link-reveal: "You take over the plane. I'm not sure why, you don't know how to fly. ")[(link-reveal:"The plane is losing altitude. You see an island up ahead. ")[(link-reveal:"You're going to try to crash on the island. ")[(link-reveal: "You secure yourself in the co-pilot seat but you pass out before you can buckle the final clasp. ")[(link-reveal:"You are unconscious. ")[(link-reveal:"When you come to, both you and Nancy are in a small tent. Light pours in through the tent flaps. Nancy has awoken and is now your companion. ")[
What should you do?
[[Exit the tent]]
[[Remain inside]]
]
]
]
]
]
]
You black out. When you come to, you find yourself still trapped into your seat. The plane is stuck in a tree. (link-reveal:"Nancy")[(and the cockpit of the plane)] is nowhere to be found.
[[Call out for help]]
[[Calmly unstrap yourself and find your way down.]]You call out for help, no one answers.
[[Call out again]]
[[Calmly unstrap yourself and find your way down.]] You manage to unbuckle and gently drop to the dround. Before you run off, you manage to grab your prized frisbees from the wreckage. You stumble upon a path.
[[Head north]]
After calling out a second time, you hear an unsettling growl from nearby. You look up and see a jaguar peering down at you.
[[Unbuckle and try to run]]
[[Stay still]]
[[Make noise to scare it off]]You manage to unbuckle but your sprinting only alerts the jaguar further. You are attacked.
You (link-reveal:"died")[you will continue as your friend Nancy
[[Where's Nancy?]]]You stay still and the jaguar sulks off. You manage to unbuckle and gently drop to the ground.You manage to grab your prized frisbees before you run off. You stumble upon a path.
[[Head north]] This only made the jaguar angrier. It decides it doesn't like you very much.
[[You have died. You will now play as Nancy.]]
That's neat.
[[Where's Nancy?]]You wake up in a small tent, there is a opening in the flaps where light is pouring in.
[[Leave the tent]]
[[Stay inside]]You attempt to leave the tent, two guards stand outside. They say nothing and push you back inside.
[[Sit and wait]]
[[Attempt to sprint past them]]There's not much to do inside.(link:"You could playtic-tac-toe with yourself in the dirt though. That could be fun.")[ Okay! [[Sit and wait]]]
[[Leave the tent]] All your tic-tac-toe games end in ties. Eventually, a looming figure comes to collect you. They gesture for you to follow them.
They seem pretty neat [[Follow them]].
My mom told me not to talk to strangers [[Refuse]].You attempt to sprint past the guards. You don't make it very far as they shoot you down before you can make it into the jungle.
You have diedYou follow them out of the tent and onto a forest path.
"You're probably wondering who we are and what we're doing here"
They say.
No, I don't care [[Make a break for it]]
[[Yeah, actually.]]They knock you out cold after your refusal to cooperate.
You never woke up.
That probably isn't good.
You have died.You make a break for it into the jungle, sprinting as fast as you can. You manage to escape and find a new path. You follow it for a while and come to a fork in the road
(link: "Left")[The left path leads to the beach, [[Head left]]]
(link:"Right")[The right path leads to the plane wreckage. [[Head right]]]
(link: "South")[This leads back to the tent, [[Head back towards where the tent was]] ]"You've crashed into something you weren't supposed to. Ruined a lot of our plans... (link-reveal: "You weren't supposed to live.")[
I don't think that's a good sign, do you? [[Run away]]]
[[Continue Listening]]
You head left and follow the path until it ends at the beach. There is a dock there, which two guards stand upon. Near them is a small motorboat, which appears to only be able to hold one person. There is a small guard tower a little ways down the beach and a ferryboat parked at the dock.
[[investigate the guard tower]]
[[Distract the guards and make a break for it]]You find the plane wreckage. You cold look for signs of your friend or search for their frisbees.
[[Explore flight wreckage]]
[[Search for frisbees]] The two guards catch you as you try to sneak to the guard tower.
They radio in to their boss, who tells them to terminate you.
You have died.You toss a large rock into the bushes to your far right. One of the guards leaves to investigate.
[[Grab a rock and try to take out the second guard]]
[[Grab a rock and try to take out the distracted guard]]
[[Try to sneak past the second guard and investigate the guard tower]]You manage to take out the second guard with the rock. He has keys in his back pocket.
[[Take the keys and investigate the guard tower]]After stuggling, you successfully take out the second guard.
[[Leave him there and check out the guard tower]]
[[Take the small motorboat and make a break for it]]
[[Surprise the second guard]]The second guard spots you. You are swiftly apprehended and disposed of.
You hike up to the guard tower and use the keys to unlock the door. You explore the inside, discovering a map and compass on the table. After storing the map and compass in your pocket you look around further. You see the keys to the large ferryboat.
[[Grab the keys]]
[[Take the motorboat]]You leave on the small motorboat. You manage to make it out to open sea, but never manage to contact any rescue. You are adrift at sea forever.
You sneak up on the second guard and take him out with the rock. You find keys to the guard tower
[[Take the keys and investigate the guard tower]]You hike up to the guard tower and use the keys to unlock the door. You explore the inside, discovering a map and compass on the table. After storing the map and compass in your pocket you look around further. You see the keys to the large ferryboat.
[[Take the ferryboat keys]]
[[Leave on the motorboat]]You take the ferryboat keys. You can leave now or go search for your frisbee Friend
[[Leave without them]]
[[Go looking for them]]You leave on the small motorboat. You manage to make it out to open sea, and find your way to safety after following the map you took.
You board the ferry and manage to escape. After a week adrift at sea you manage to contact rescue.
Turns out that the rescue was part of the group that was trying to kill you on the island. They take you back to their bunker. The person you met at the tent leads you to a control room. They tell you that your survival skills were impressive, and want you to join their group.
You ask them what it is their group does. He shows you a couple of large transactions from various companies for a substance you don't know the name of.
Maybe you don't want to know what it really is.
The boss promises that you'll be kept safe and paid well.
You decide to stay with them. You decide to see if your friend survived.(link-reveal:"You follow the path back. ")[ This leads you to the second part of the (link-reveal:"wreckage ")[As you explore the wreckage, there seems to be no sign that your friend survived. (link-reveal: "You could ")[ choose to [[Hunt for the frisbees]] or [[Head back to the beach]]]]]As you head north, you're startled by some guards escorting Nancy!
[[Hide before they see you]]
[[Attack]]You hide in the bushes. You could attack or wait until they pass.
[[plan attack]]
[[wait]]You attempt to attack them, flailing your arms about wildly. This strategy doesn't work very well.
You are both disposed of.
You have diedYou attempt to leave the tent, two guards stand outside. They say nothing and push you back inside.
[[Remain inside]]
[[Attempt to take out the guards]]There's not much to do inside. Nancy wants to try to leave
[[Continue to wait]]
[[Exit the tent]]You sit and wait for several hours. Eventually, a looming figure comes to collect you. They gesture for you to follow them.
Sure let's [[Follow the man]]
[[Make a run for it]]You both attempt to run past the guards. As you escape, you get shot in the leg, Nancy wants to double back for you, but you tell her to press on. She leaves you and you're caught and executed.
You are now Nancy.
[[Make a break for it]] You grab a taser gun from the weapons table while Nancy goes to hide under it.
[[Fight off guards]]
You manage to shoot one of the guards. The second guard holds up their gun in surrender.
That's when you realize these two look nothing like the other guards you've seen.
Nancy crawls out from her hiding place, and the remaining guard introduces herself as (link-reveal:"Claire.")[ You both tell her everything that you've overheard so far.
Claire begins to [[explain everything]]]You decide to explore the flight wreckage. You find nothing.
[[Search for frisbees]]
[[Head back]]You manage to retrieve the frisbees!
[[Head to the path]]You follow the path until it ends at the beach. There is a dock there, and a little ways down the beach is a small motorboat, which appears to only be able to hold one person. There is a small guard tower farther down the beach and a ferryboat parked at the dock.
[[Tower]]
[[Take the small motorboat and make a break for it]]You manage to recover the frisbees from the wreckage.
[[Hurry back to the beach]]You make it back to the beach in time. You board the ferry and manage to escape. After a week adrift at sea you manage to be rescued by a cruise ship. The ferry is abandoned at sea.
Years later, the population of the planet slowly begins to die off. No one is sure why. People simply fall asleep and never wake up.
You fall victim to it, just like everyone else does.You've grabbed the keys. Should you go looking for your friend?
[[Go looking for them]]
[[Leave without them]]
You go to take the motorboat but are overwhelmed by the guards. You struggle but there are simply to many. Chaos ensues.
You have died.There are two different guards attempting to start the motorboat. The ferryboat is gone.
[[Take on the guards]]
[[Distract them like you did with the first two]]
[[Find another way]]You suprise them and find they have no weapons. You leave them behind on the island. You manage to bump into a cruise ship. They rescue you and you are taken back home. You try to tell others of the story that happened on the island, but everyone believes that you had gone crazy at sea.
You are placed into psychiatric care.
They catch on to your postion as you clumsily misthrow the rock.
They just want to get off the island too, realizing that their boss doesn't care about them.
You all manage to escape. You are rescued by a different group than the one the guards were a part of. The guards you escaped with are arrested. The group explains that all of your memories will be wiped and you will not recall anything from the island. The guards will be given completely new identities.
You escaped the island.
You sneak over to the docks. There, you find a bag that has been left unattended. There are two different weapons inside.
[[take gun]]
[[take taser]]You choose to take the gun and head back towards the guards. They notice you
[[Scare guards]]
[[dispose of guards]]You now have the taser gun, you can use it against the guards.
[[shoot guards]]
[[threaten guards]]You taser the guards and manage to escape. You are able to boat your way to safety using the map you found. You return the prized frisbees to your friend's family.
The guards can tell a taser gun from a real gun. They're trained, obviously.
Needless to say, they didn't appreciate your threat.
You have been abandoned on the island. You manage to survive, but loneliness begins to drive you mad. Nearly a year later, the group returns. They offer to let you join their group in bioweapons dealing or continue to be left on the island.
[[Join them]]
[[Remain on the island]]
"You won't do it you wuss."
They taunt you
[[dispose of guards]] You really think you can kill them? What if they have families? What if the guard on the left is just trying to get home to his pregnant wife?
You didn't think about that did you?
No, you only think about yourself.
[[Fine, I won't kill them.]]
[[DISPOSE OF THEM]]
The only problem is you spent far too much time retrieving them. As you head back onto the path, the guards take you by surprise.
You have died.
You hike up to the guard tower and use the keys to unlock the door. You explore the inside, discovering a map and compass on the table. After storing the map and compass in your pocket you look around further. You see the keys to the (link-reveal:"large ferryboat.")[ You can (link:"Take the keys")[You now have the ferryboat keys. You may choose to [[leave by ferry]] or [[Leave on the motorboat]]]]You both board the ferry and manage to escape. After a week adrift at sea you manage to contact rescue.
You follow the man all the way to the cliffs. You attempt to ask them several questions, all of which are ignored. Before you can ask why you've been led there, you're pushed off.
You both manage to escape. You find a path
(link: "Left")[The left path leads to the docks, [[head to the docks]]]
(link:"Right")[The right path leads to the plane wreckage. [[explore.]]]
(link: "South")[This leads to the mountain, [[Head south]] ]You head towards the mountain. You come upon a cave-like entrance. There are two guards keeping watch at the mouth of the cave. (link-reveal:"You decide to take cover ")[and [[Watch them]]]You plan an attack. Using your driver disk, you'll be able to take out one of the guards and tackle the other.
[[save nancy]]You decide to wait. They walk out of view and you hear a bang.
[[nancy dies]]Miraculously, that crackpot plan worked. Nancy is now your companion!
You follow the path. There's a fork in the road.
Left [[leads to the docks]]
[[Head south]] goes towards the mountainThe guards pass by you a second time, this time without Nancy. You might as well see what they're up to.
[[follow guards]]You follow them all the way up to a large cave in the side of the mountain. There seems to be a small amount of guards. You see a tall man ordering them around. You decide to hide
[[Wait for them to leave]] You both follow the path until it ends at the beach. There is a dock there, which two guards stand upon. Near them is a small motorboat, which appears to only be able to hold one person. There is a small guard tower a little ways down the beach and a ferryboat parked at the dock.
Take a chance and [[distract guards together]]
Try to [[run]] to the tower
Try to sneak to the [[tower]]You throw your putter frisbee disk into the nearby motorboat. This attracts both of the guards to it.
[[take out guards]]As you both sprint towards the tower, one of the guards spots you. They shoot at the pair of you.
You have died.
You both hike up to the guard tower and find the door locked. You manage to break it down, causing a lot of noise. You both quickly explore the inside, discovering a map, compass, and taser gun on the table. After storing the map and compass in your pocket you look around further. You see the keys to the large ferryboat.
[[grab everything]]You and Nancy each jump onto one guard. You manage to knock one of them out with your driver disk while Nancy takes out her guard with a rock. The guards each had a set of keys in their pockets. You take them.
This allows you to explore the (link-reveal:"guard tower.")[ You both quickly explore the inside, discovering a map, compass, and taser gun on the table. After storing the map and compass in your pocket you look around further. You see the keys to the large (link-reveal: "ferryboat. ")[You both decide to [[Leave on the ferry]].]]
As you turn to leave, both of the guards have you at gunpoint. You manage to throw one of your discs at one of the guards faces while Nancy tases the other guard. While the taser is recharging, you manage to pin the first guard to the floor and kick away their weapon. They fight back, but Nancy takes care of them.
[[Leave on the ferry]] (link: "You manage to find your prized frisbee golf disks in the wreckage.")[oh, [[Sweeeet]]](link-reveal: "You watch the guards as they radio to other guards. They leave their post, brushing past your hiding spot as they pass you.They're definitely looking for you. They must have stumbled upon the second half of the plane wreck. The guards run off.
Seems a bit dumb of them to leave their post")[(link-reveal:" Turns out the cave isn't as big as you originally thought. As you enter, you notice several tables, one full of weapons, another full of documents, and a final one holding a single computer powered by a small generator.
As you search around for a way to call for help, two other guards return.")[(link-reveal: "You manage to hide under one of the tables before the guards notice you. They walk up to the table you're hiding under. You listen to them converse with one another.
'I can't believe the gas they made from them plants were able to take down that plane.' one guard says gruffly to the other.
'It wasn't supposed to keep the passengers alive ya idiot. It was supposed to kill em'.' the second guard replies.
'Well, still impressive the boss managed to take them down.'
'Ya know what else is impressive?'
'What?'
'Yer ability to keep blabbering instead of loading up that case of plants so we can get off this damn island for the first time n' months.' The second guard snaps at his comrade. You hear the first guard grumbling as he scrapes a couple of heavy looking cases across the ground. They each pick one up and leave the cave.
You both come out of your hiding spots and agree that it's time to find a way off the island. You search for a radio. ")[(link-reveal: "You take a closer look at the computer on the table. It's password protected. There's small radio you didn't notice before next to the generator. ")[(link-reveal: "You manage to send out an SOS. Hopefully someone heard you. As you wait in the base. You peer around the control room.")[(link-reveal: "You see a large folder lying on the command center. It's marked 'Top Secret'. You snoop, obviously, there's nothing better to do.
As you flip through the folder, you learn about the history of the civilization, who was then pushed out by a group called The Global Biowarfare Group (GBG). They must be the group who built this base. Turns out this island has a whole lot of some rare plant on it. You're not entirely sure of what they intend to use the plant for, but your best guess is some sort of biohazard, given the name of the group. In all reality, you really couldn't care less what they wanted the plant for, your main goal is to get out alive.
As the sun sets, you see a couple of guards walking up the path towards the mouth of the cave. As the guards come up, you have to make a split second decision.")[
[[Grab weapon]]
[[Don't grab a weapon]]
]
]
]
]
]
]
"You're going to be eliminated to prevent further hitches in our plan. Can't have any witnesses even if ya don't know anything."
[[Make a break for it]]
[[Let them have what they want]]I'm not sure what you're trying to achieve, but the guards are waiting for you there. You are disposed of.
You have diedThey dispose of you via (link-reveal: "cliff.")[
I'm not sure what else you expected with that choice. ]You sprint away from the figure. Finding a place to hide in the jungle. You keep making your way towards the large mountain. Eventually, you come upon a cave-like entrance. There are two guards keeping watch at the mouth of the cave.
[[Wait for them to leave]]
[[attempt to distract them]]You wait around for a couple of hours. You hear something babble from their radios. They're definitely looking for you. They must have stumbled upon the plane wreck. The guards run off.
Seems a bit (link-reveal:"dumb of them to leave their post, so you decide to sneak into the base.")[(link-reveal: "Turns out the cave isn't as big as you originally thought. As you enter, you notice several tables, one full of weapons, another full of documents, and a final one holding a single computer powered by a small generator.")[(link-reveal:"You take a closer look at the computer, which is password protected. There is a small radio you didn't notice before next to the denerator.")[(link-reveal:"You manage to send out an SOS. Hopefully someone heard you. As you wait in the base. You peer around the control room.")[(link-reveal:"Something on a nearby table catches your eye. You see a large folder lying on the command center. It's marked 'Top Secret'.
You snoop, obviously, there's nothing better to do.
As you flip through the folder, you learn about the history of the civilization, who was then pushed out by a group called The Global Biowarfare Group (GBG). They must be the group who built this base. Turns out this island has a whole lot of some rare plant on it. You're not entirely sure of what they intend to use the plant for, but your best guess is some sort of biohazard, given the name of the group. In all reality, you really couldn't care less what they wanted the plant for, your main goal is to get out alive.")[(link-reveal:"As the sun sets, you see a couple of guards walking up the path towards the mouth of the cave. You grab a taser gun from the table of weapons. As the guards come up, you have to make a split second decision.")[ You have to make a choice.
[[Shoot]]
[[Don't shoot]]
]]]]]]
You make some rustling noises and attempt to lead them away. They remain at their post. However, now they are alerted to suspicious activity.
[[Make a break for it]]
[[Hang around a little longer]]
They decide to do a sweep of the area.
[[Make a break for it]]
[[stay hidden]]They eventually find your hiding spot and shoot on sight.
You must've never thought Hide and Seek was an important game as a kid huh?
You have diedYou manage to shoot one of the guards. The second guard holds up their gun in surrender.
That's when you realize these two look nothing like the (link-reveal:"other guards you've seen. ")[This is [[awkward]]]You don't shoot. As they come closer you realize they don't look anything like the previous guards you've seen.
They hold up their guns in surrender and you allow them into the cave. You tell them what you've discovered. They explain how they are part of a secret agency, and will get you back to safety provided you'll never disclose what you discovered there.
You manage to make it off the island alive.You allow the second guard into the cave. They knock you out.
You awaken in what appears to be a helicopter. After a short flight the guards from before lead you into another base. They explain that they will be wiping your memory of the event, and you'll be able to resume normal life.
You managed to make it off alive, but the side effect from the memory wipe is some short term memory loss. Next thing you know you'll be traveling across the ocean with some single dad looking for his son.You head back to the path.
[[Okay!]]They leave you on the island in fear that you'll kill them at sea.
You have been abandoned on the island. You manage to survive, but loneliness drives you mad.You kill them and manage to escape.
But at what cost??
You both hide under the table again. The two guards come in. You realize that they sound and look much different than they had before.
Before you can crawl out and introduce yourselves, they mistake you for the other guards. They tranquilize you.
You wake up in the hospital the next morning. The doctor explains that both you and Nancy recieved serious head truama. It was a miracle you both survived.
Even though it didn't feel like it, you presume that your island adventure was simply a vivid dream.Claire is part of the International Security for World Safety (ISWS), the group working against the group known as the GBG. Turns out the GBG is an underground bioweapons dealer, giving dangerous weapons to the highest bidder.
"Long story short, they're basically enabling biowarfare throughout the world." Claire says.
You and Nancy remain relatively quiet after that.
She calls in some backup to help her get her companion back to their base. The rescue group leads you to a helicopter. After a short flight the guards from before lead you into another base. They explain that they will be wiping your memory of the event, and you'll be able to resume normal life without worry.
You both managed to make it off alive, but the memory wipe has resulted in short term memory loss. You and Nancy resume your international travels worry free.You head left, this [[leads to the docks]]There are two guards waiting there, but you can't seem to find a way to distract them or take them out.
If only you had your (link-reveal:"frisbees")[ You can find them in the plane wreckage [[explore.]]]You board the ferry and manage to escape. After a week adrift at sea you manage to contact rescue.
Your rescue is a different group from the one you initally came into contact with on the island. They explain that the ferry you escaped on was loaded with bioweapons. You're lucky that they found you before the other group did.
They tell you that they're going to wipe your memory, so you have no recollection of the past few weeks.
You return the frisbees to your friends family.You agree to join them rather than remain lonely. You rise up in your ranks, from guard to head negotiator.
Sure, it isn't the best job, but it's a living.You choose to remain on the island. You spend the rest of your days there. You wonder if you made the right choice.