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<img src="images/BrightRoom.jpg" />
You are in a bright light room. You don't know how you got there or who put you there but you have a feeling of danger. All you know is that ''you have to escape''.
[[Left]]
[[Forward]]
[[Right]]
[[Backwards]]You turn left and see a drawer and a bed fit for a baby.
Open the [[drawer]].
Look at the [[bed]].
<<if $doll is true>>
[[Place the doll on the bed]].
<</if>>
[[Return to the bright light room|Intro]].You take a step forward and see a mirror and... a hole.
[[Break]] the mirror.
[[Look]] behind the mirror.
[[Approach]] the hole.
[[Return to the bright light room|Intro]].You turn right and see a closet and an opened doll.
Check the [[closet]].
Look at the [[unopened doll]].
[[Return to the bright light room|Intro]].You take a u-turn and enter another room. As soon as you walk in, the ground trembles and stops. It was quick but you know you felt it.
[[Check]] underneath the rug.
[[Turn Right]]. Be careful, the room is filled with poisonous gas.
[[Return to the bright light room|Intro]]You open the drawer and find some ''string''.
<<set $string to true>>
[[Close the drawer|Left]].You look at the bed.
[[Stop looking at the bed|Left]].What did you think would happen if you broke the mirror. Now there's just glass everywhere. Smh
[[Walk away from the broken glass|Forward]].You look behind the mirror and find a ''battery''. What could I turn on with this?
<<set $battery to true>>
[[Go back|Forward]] We're done here.You take a closer look at the hole and it looked as if it had been opened... unnaturely.
[[Go in the hole]] because you already know we're Sherlock Holmes.
[[Go back|Forward]]. Screw Sherlock. I'm not getting near that hole.You go in the hole and see a note that reads in a very faint ink "2670".
[[Venture further]] into the hole because we just all about that life.
[[Go back|Forward]]. I'm too young to die.You open the closet and see a dead rat on top of something.
[[Check underneath]] the dead rat.
[[Go back|Right]]. I don't even want to know what's under it.You look at the unopened doll and notice a speaker in it. You wonder how you can turn it on...
<<if $battery is true>>
You put the battery in and the doll begins to speak. It says "I am not complete yet. Find a way to sew me up and you will be rewarded".
<</if>>
<<if $battery is true && $needle is true && $string is true>>
You use the needle and the string and you succesfully sew up the doll. The doll continues to say "Your reward will come when you return me to my bed". (My thoughts too, what a needy doll).
<<set $doll to true>>
<</if>>
[[Stop looking at the doll|Right]]You venture further and see burned marks on the walls.
[[Keep going]]. We going all the way.
[[Go back|Forward]]. That's some abnormal stuff.You start losing hope until you see a dim light ahead.
[[Almost there]].You finally come out of the hole and enter a room. The lights flicker and in the corner of the room, you see a skeleton... holding something.
[[Come closer]]. What's it holding?
[[Go back|Forward]]. I'm leaving it alone. It looks somewhat at peace.You check underneath the rat (why would you want to touch a dead rat, weirdo) and find a ''needle''.
<<set $needle to true>>
[[Stop touching the dead rat|Right]]. I have everything I need.You come closer and see a ''sword''. It shines with iron and has markings on the grip. //"In the Dark Ages, the Bane was created to destroy the sins of the world. Do you have what it takes to possess such a weapon?"//.
[[Take the sword]]. Gotta look cool somehow.You take the sword and immediately feel the power surge through your veins. The sword glows in a dark blue aura. You wonder why you would need a sword in the first place.
<<set $sword to true>>
[[Return to the bright light room|Intro]]. Nothing left here.You check under the rug and see a floor latch. It's locked. Was this what caused the tremble?
<<if $key is true>>
[[Unlock the latch]]
[[Not yet|Backwards]]
<</if>>
[[Go back|Backwards]]. Nothing I can do here.You turn right and enter through a door. You are immediately filled with poisonous gas.
<<if $mask is true>>
You put on the gas mask and is able to breath through the toxic air. You [[continue on to the next room]].
<<else>>
You unfortunately don't have a gas mask and you die. ggs.
[[Return to the bright light room|Intro]]. Nice try.
<</if>>You place the doll on the bed and the doll says "Check underneath my matress and you will find the reward". The doll then shuts off.
[[Check underneath the matress]].You check underneath the matress and you find a ''key''.
<<set $key to true>>
[[Return to the bright light room|Intro]]. We done with the creepy doll.You open the latch and go down the stairs. You see a sealed shut door with a window on it. You can see a gas mask on the floor in the room. The only way to open the door is to enter the four digit passcode. I'm sure they left it laying around here somewhere...
Enter the code:
<<textbox "$code" "">>
When you're ready, click [[here]]
[[Go back|Backwards]]. I have to find the passcode.You walk into the next room and see what you believe is the exit door. You take a step toward it and out of nowhere, a dragon swoops in and blocks the door. What are you going to do?
<<if $sword is true>>
You pull out your sword you stored (you like Dora the Explorer. Having everything handy) and you are prepared to fight the dragon. In a close fight, you [[slay the dragon]].
<</if>>
Fight the dragon with [[bare hands]].
[[Run away]].
[[Accept your fate]]You run up to the dragon and with all your might, you punch it. Unfortunately, you're not Batman but instead, Sherlock Holmes and your punch doesn't do anything. The dragon laughs at your feeble attempts. You die from embarrasment.
[[Return to the bright light room|Intro]]. Try getting something to fight the dragon with.You walk through the doors and you are free. However, you still don't know who put you there. Maybe you'll find out in the sequel Findé coming soon.You try to run away but quickly realize you skipped out on leg day. You run a couple of feet and shortly become exhausted. The dragon easily catches up to you and kills you.
[[Return to the bright light room|Intro]]. Nice attempt though.I can't believe you actually chose this. Lol, what a mood. Anyways, the dragon kills you.
[[Return to the bright light room|Intro]]. <<if $code is "2670">>
Go memorization skills! [[The door opens]].
<<else>>
Incorrect code.
[[Go back|Backwards]]
[[Return to the bright light room|Intro]]
<</if>>You enter the room and grab the ''gas mask''.
<<set $mask to true>>
[[Return to the bright light room|Intro]].