You take the poison and climb up the shelf, from there you can see a giant troll snoozing in a chair by a large cauldron. The cauldron seems almost to boiling point now, down the hall you can hear the murmers of dozens of hungry goblins.\n[[Poison Stew]], or [[Investigate sounds]].
You enter the room and approach a small alter with a silver and emerald necklace dangling from its centerpiece. An old wizened goblin appears from behind and says in a barely audible whisper, "You are worthy to take this, young man. Just be cautious who you owe your allegiances to." His body disappears into the darkness.\n[[leave pendant|Ending One]]\n[[take pendant|Ending Two]]
You leave the man to rot, but as you are leaving the room he yells to the gaurd. "Stop him!" the man yells. gaurds come flooding in and shove swords through your belly.\n[[click here|END]].
You take a look down a long stone hall and find a large feasting hall full of goblins. They chase you down and gnaw at you until nothing is left. You die in agony.\n[[click here|END]]
You awaken in a dimly lit room, the shadows dance around you like vikings after a successful plundering trip. You appear to be in a cage. Around you are several other cages in one is a man who beckons to you urgently, "Hey, [[come over here|Edge of Cage]]" he whispers softly. You debate wether to go ever there or [[ignore the man]].
You go into the feasting room and see all the goblins and the troll dead sprawled across the floor dead. The stench is almost overwhelming and the sight is ghastly, apparently the poison turns it's victims inside out. You assume all the goblins are dead and you exit the hall into the open air.\n[[click here|Ending One]]
Feeling guilty from the man's death, you glumly continue forth, eventually finding an exit from the cave. You emerge into bright sunlight, only to find yourself in the middle of an encampment of goblins, they chase you down and eat you alive.\n[[click here|END]]
You decide that saving the man was the wrong decision, you stomp on his hands and he falls into the darkness. You are regretful of this decision, however you must [[carry on|Narrow Passage]]. On the other hand, you could explore the [[narrow hallway|Common room]].
You run at the orc and your body ignites in a spinning disc of fire and molten rock that crashes into the orc and he explodes into flaming bits of skin.\n[[Enter|Pendant Sanctuary]]
You climb up to the cupboards and take a look inside, you find a large vial with an exed out rat face on it, it is quite large and would take time to get down.\n[[Climb Shelf]]\nor\n[[Take Poison]]
You go up the staircase and find a large dusty library, in it is a large pedestal with an [[ancient tome]] on it. Should you take the tome or [[continue]] up the staircase.
You leave the poison and climb up the shelf, on your way up you trip on a vial which falls to the ground and shatters. The troll awakens and grabs you.\n[[click here|END]]
You climb up the shelf, on your way up you trip on a vial which falls to the ground and shatters. The troll awakens and grabs you.\n[[click here|END]]
You decide to ignore the man and he eventually gives up, after many days from lack of food and water; you die alone in the dark.\n[[click here|END]].
You halt for a minute to take a deep breath and think about what you just did, you decide to reach over and just [[take the keys]].
You ignore the tome and find a large brute orc standing in the way. He growls at you, "If you can defeat me in combat I will let you pass." [[charge orc]].
You take the shiv from the man and head over to the gaurd's chair, by happenstance it is located just in front of you cage.\nShould you:\nA [[stab the gaurd]]\nB [[Take his keys]]
Goblin Pendant
You enter the kitchen to find a giant troll bent over a giant cauldron, the troll appears to be asleep. There are some [[cupboards|Cupboard]] and a [[large shelf|Shelf]].
You slam into the orc and he doesn't move a bit, he grabs your head and crushes it like a grape.\n[[click here|END]]
You drop the whole vial of poison into the cauldron, the splash awakens the troll and you manage to hide behind a cookbook, the troll takes a sip of the stew, smiles contentedly and brings it into the feasting hall.\n[[explore hall|Feasting Hall]]?
GAME OVER
You go over to the other cage and release the man who thanks you generously for saving him and then sets off looking for an exit. He finds two, [[a hole in the wall|Cave Entrance]] and [[a narrow hallway|Common room]]
You exit out of the goblin dungeon intact and alive, with the pendant in hand you enter the wilderness. Suddenly, a bright flash of light marks the arrival of a celestial being. The celestial speaks, "You have done well so far, but in order to rid the land of chaos you must find the other Items of Sanctitude. Go now and free this land of evil!" With a flash the celestial is gone and you wonder what this visit entitled\n________________________________________________________________\nEND OF PART ONE
The hallway leads to a large open commonroom, there appears to be nobody about, to the left is the scent of food, possibly a [[kitchen|Kitchen]] and to the right is a [[staircase|Staircase]].
you go up the stairs and find a large brute orc standing in the way. He growls at you, "If you can defeat me in combat I will let you pass." [[charge orc|Charge orc]]
You grab the ancient tome and as your hand touches it your hand catches fire, but it is not pain you feel. But ecstasy.\n[[continue|Continue]]
You use the shiv to stab the gaurd and he slumps forward on his chair, the key is now hanging out from his pocket and nobody else is around. Should you [[take the keys]] or should you [[take a moment to compose yourself]].
You grab his hand but his weight is too much, he slips from your grasp and plummets to his demise. You take some time to mourn then [[head off again|Narrow Passage]]. On the other hand, you could explore the [[narrow hallway|Common room]].
You take the gaurd keys silently as he sleeps and open the cage. The man in the other cage who helped you is whispering "Now [[Open My Cage|Other Cage]]" [[You hesitate]], after all who knows why he is in the cage, he could be a murderer.
You grab the keys from the dead gaurd when the man shouts over to you. "Hey, come over here and let me out." [[You hesitate]], what if this man killed somebody, what if he kills me?
You stop and think, should you really let this man out? He did help you but what if he is evil? After some contemplation you are faced with a dillema. [[Leave him]] or [[Save him|Other Cage]].
You did it, with a little smarts and some brawn you managed to escape with your life, however, you feel like you missed something vital...\nEND
Elliot Kryger
You decide to head down the cave entrance and see if you can find a way out, on your way down the man slips and falls down a narrow chasm. He is hanging on as well as he can but it is evident that he cannot hold on much longer. Should you [[save him]] or [[stomp on his hands]].
The man says to you, "You and I should make a break for it, the gaurd is distracted and everybody else is asleep. Here, [[take this shiv]]" and go over to where the gaurd is.