Trizbort.io: Build adventure game maps in your browser and generate code from them

Trizbort.io is a browser-based tool that lets you easily map adventure games. Drag rooms into your map and link them up using connections in all compass directions. Add a list of objects present in each room. Finally, export your map straight to your adventure game toolkit of choice: TADS, Inform, Quest or Alan.

Drawing a map in Trizbort.io

Trizbort.io is inspired by Trizbort, a desktop-based mapping tool originally created by Genstein and enhanced and maintained by Jason Lautzenheiser.

Edit room details quickly

Trizbort.io lets you edit the properties of your rooms using a quick and intuitive editor. Room name and description, room colors, room borders, elliptical or octagonal rooms are supported.

Add named objects with descriptions to your rooms, and create containment relationships - which will be included in your code generation later.

Editing room details in Trizbort.io

Generate code from your map

Trizbort.io can export your map to various adventure game development system. It supports TADS 3, Inform 7, Quest and Alan 2/3, among others. Code is generated for your rooms, connections and objects, and you can feed it straight into your compiler.

If you'd like to dive straight in, here is a link that opens Trizbort.io with a map preloaded:


Had a quick look… is there any way to pan around a map? My scroll wheel only seems to do zoom, and there's no scrollbars on the window.


I just begin to use it this morning, but I discover that you can use the middle button of the mouse (in firefox) to navigate in the map.

(And thank you for the subject, it was just what I searched !)

(I'm not a native english speaker so please excuse my english ^^)


Is it possible to export the maps? I cant do it, nothing happens when I click 'Exort/Quest'


Yes, It is possible. you need to see the console, and copy-paste the given thing in your aslx file.
But i would advise you to not do it now, or to know there is some things still not working properly (see https://github.com/henck/trizbort/issues for more information). I'm actually diving into the code to hope fix them by the next week (shouldn't be too hard).

If you don't know how to see the console. It depends of your navigator.
Chrome/Firefox : left click on the page and "Inspect element". (if you have anything else, either you know how to display the js console, or you need to change your navigator to Chrome or Firefox, like, now).
It will show you a new window or split your actual window. There will be a "console" tab in it. Click it, and you will see your generated code.
I suggest to "clear console", and after to only click the generate quest export, because the thing is quite verbose for each of your previous action


Little update to let people know the export works better. (You don't have anymore to do all the steps I explain in the previous post)
Functionnality for the in-game map is not ready yet, I'm working on it


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