Hey I would love to get some more plays on my retro styled text adventure/rpg, it's called Epic Prose, you are the lone surviver of a village that was burned down by a terrible dragon, you vow to destroy the dragon!
I made this game in C++ in 2 weeks for a class project, it turned out really good, so now I'm working on remaking it in C# bigger and better with many more features and I plan on making a sequel.
Killed too quickly... but...
On restart, replay the intro, or ask if the player wants to watch it again...
and... it would help to see the stats of what I'm fighting...
Should I keep fighting because it is almost dead, or run because I have barely wounded it and I'm almost dead?
attack/fight/att -> attack the enemy.
run/flee/escape -> run from the battle.
potion/potions/use -> use a potion.
quit -> quit the game.
Is there a rest command?
Are you planning on a Quest version?
As a simple monster basher, it fills the bill...
I'll second the request to let the player have an idea of how the current enemy is doing. Maybe not exact hitpoints, but "it looks untouched/barely scratched/hurt" would at least allow for informed decisions.
It would also be useful to change the command prompt while in a conversation. Wasn't hard to figure out that I had to type "bye" to leave it, but every little bit helps. And presumably it's the same in combat.
(See also my mini-review over on GameJolt.)
OK thanks for the input! I did have the enemies health show originally, but I took it out to add more challenge to the game, the suggestion of not exact is really good I'll use that! There is resting outside of battle and it's recommended you rest after every battle. I'm working on a special edition and I'll be sure to include your suggestions, there is a demo on game jolt, I was working on a sequel, but decided to remake the original 1st, I plan on adding a lot more, there is already fighting with NPCs and talking with enemy bosses, there is some ascii art and I want to add in a map, I'm putting in magic and spells and side quests/mini bosses and saving, I really want to add another area and dungeons! This one was also one word input, the standard C++ string input ends the string at the 1st space, but now I'm using C# so I can do so much more! Thanks again everybody!