Making our first text-based adventure, feedback appreciated

Hello! We're currently studying Game Design at Uppsala University. During this course we are creating a interactive text-based game and we are now currently looking for thoughts and feedback on what you want to play.

We would appreciate if you could fill out this short survey.

https://docs.google.com/forms/d/e/1FAIpQLSdGLqF-BDkVCS8d_S8FtrIEgXHpFJhKj0YjyPVpwYgLbH3Exg/viewform?usp=sf_link

We are greatful for all the help we can get !

Thank you!


  1. it must work, preferably be completed and bug free (as much as possible anyways -- hard/impossible to find every bug, obviously, even with massive team of testers).

  2. it can be whatever you want it to be, whatever type of game (a simple game or a very complex/advanced game, such as for some common examples: rock paper scissors or like-simple game, a card game, a 'battleship' game, a simple rpg game, a CYOA game, or a massive/ambitious rpg game) or whatever else (It doesn't actually have to be a game, you can do other type of stuff as well)

  3. I personally love RPGs ... making a TES (arena, daggerfall, morrowind, oblivion, skyrim) level ambition rpg game, would be my dream game, lol


Thank you for the feedback hegemonkhan! We would love to create our own vision but the purpose of this is to find out what our audience wants and do our best to deliver a product for them. We will take the RPG in to consideration, however, it is unlikely we will have the time to do it properly so don't get your hopes up!


oh i know... laughs.

an rpg can be very simple and quick to do, such as a simple tournament/combat type of game, it doesn't have to be a TES scale rpg, lol. I personally love rpgs. Others might like different type of games.

card and like games are definitely fun (and addicting) for everyone. if good at programming, can make a stab at your own 'chess' game, or whatever type of fun game, battleship (easier than chess, lol), etc etc etc... monopoly.. or whatever type of board game.

just throwing out some ideas...

I know you're trying to get a poll of what people want though.


That's a really interesting idea, I suppose tournament rpg game would be something we could definitly try to do. It would be really awesome if you could answer some questions and maybe write down your rpg thoughts in the google docs, if you have the time (the survey is not very long).


did the survey


You might be of interest to read this post of mine (it's basically a description of an rpg, but I think it's got some great insight, despite that a lot of it seems merely common sense) and others' posts in this thread:

http://textadventures.co.uk/forum/design/topic/3877/make-your-game-worth-playing

though, you probably are already aware of this stuff, as it should be basic knowledge of game-making/designing and story-telling


P.S.

I AM the gaming generation, and the gaming industry, has followed my generation over all these years (making grown-up games now, yes they make kid games still obviously, but the profit is my generation, and we're adults now, so the profit is the grown-up games). Unique of all of the different industries in their following of a single generation.

I played atari briefly, moved to the NES (though played some friend's sega too) and pumping quarters into the arcades (pizza-restaurants), SNES, PS1, and computers. Real life demands (becoming an adult), ended my gaming, and the consoles/games got too expensive too. Here and there, if there's a game I like I might get it, but it's not that often, so the computer/computer-games meet this situation, as the computer is useful for everything else it can do (ya, I know PS4 and etc are becoming basically like computers, but I've not been able to keep up with modern gaming times and technology, too busy and too poor, sighs). I've been hooked on the classical type of RPGs (NES, SNES, PS1, and various TES-like RPGs computer games), thanks to zelda 1 (the original: The Legend of Zelda: NES), hehe. So, I try to find fan-made games, when I got the time, that are like these classical RPGs and/or TES-like RPGs.


Just out of curiosity, are you asking what we would would like to play and delivering that product because that is part of the assignment or are you trying to cater to the gamers?

Just my opinion, but authored games will only be as 'good' as how much the writer enjoys writing it. If I were to write another game catering to what the audience wants on this site... I would probably churn out some shrunken vore story that involved pokemon sex... And that would be a double load of crap largely because those games are crap
garbage $&^%! not something I love to write and therefore would be see strikes.

If it is part of the assignment, lie and tell your professor that the outcome of your pre-game survey suggested something you would want to write! I won't tell. I promise.

By the way, I enjoy anything unique and quirky that is not cartoon smut. A good mystery or puzzle game is my cup o' tea.

Off to the survey.


@ XanMag

Amen to that !!!

I hated when I'd get assigned book/genre for book reports when I was a kid/teen... making me read and write about (sometimes) something that I have absolutely no interest in, and this is even worse, if you're being asked (by teacher/users/customers/company) to make some game or type of game, that you got no interest in...


I hated that back in the day as well, but that's how horizon's are broadened. Things like that are pretty important.


Reading a genre you’re “not interested” in is definitely not the same as writing a genre you’re not interested in. As learners, we should all expose ourselves to various forms of literature even if we don’t find it or think we won’t find it interesting.

I’ll do the same with music. Not a country fan at all, but on occasion, I will tune in to a country station in appreciation of that art form. I’m just a bit quicker to change the station. :)


if you're talking about american schools, colleges, universities.... hah.... riiiight.... hah, that's funny...

critical thought and cognitive higher thinking and open-ness and tolerance and learning to think and use your own brain... from american schools, colleges, and universities... are you talking about the 1700s or something? it's been non-existant and oxymoronic now, for a long long long time (~80 years).


writing about something you're not interested in, is the easiest thing in the world! When something's stupid, it's easy to write about how stupid it is, lol. You can write forever explaining how stupid it is, laughs.


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