Hiding/Showing Exits :)

Appreciate the help ahead of time.

I was just wondering how I go about making an exit invisible on the compass maybe via boolean attribute until a certain parameter is met. I feel like I know how to do it but I need a reminder, I think. I don't think it has to do with toggling the visible button either since making something "invisible" means you can't interact with it. Any ideas?

Anonynn.


I'll try out some things in the meantime. I'm sure it's as easy as show and hide lol.


I believe I remembered! Sorry about that!


I don't know this stuff, but I do believe that the 'visible' Boolean Attribute controls Exits (as well as Objects), in whether they exist (are in/usable) for the game play (NAME_OF_EXIT_OR_OBJECT.visible = true) or not (NAME_OF_EXIT_OR_OBJECT.visible = false)

there's definately threads and/or libraries on this stuff (I just don't know where, lol), and highly likely by Pixie, so maybe try searching around for them.


I haven't tested it but I think I remembered.

roomname
exit - uncheck visible

event script
MakeExitVisible (exitname)

^_^


Set the exit to be scenery.


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