Combat Library/Clothing Library - Wear slots & Protection

Hi, Just looking for a bit of clarification with reference to above.
In the tutorial notes for clothing library, the wear slots are as follows: feet, lower, upper and head.
In the tutorial notes for combat library, the wear slots are as follows: head, torso, shoulders, arms, hands, legs, feet.
Which are the correct wear slots.
Also, how does the protection(if implemented) work, set a protection figure of 12 on an object. Went in-game, the armour figure had only gone up to 3 and it was apparently too heavy to move around.
Hope someone can help. Thanks


history/list of libraries, but not help (as Pixie knows his libraries, whereas I've not yet got around to looking/studying Pixie's newest combat '1.0', '2.0', and now '3.0', libraries):


the (original anyways) 'clothing' library was Pixie's first and basic/simple equipment library

Pertex also has an equipment system in his 'combat' library

Chase made a 'wearables' (equipment) library

Pixie than updated his equipment system (making it robust/advanced) and put it into his 'combat' library (along with his 'spell' library too), and Pixie's 'combat' has been updated twice I think, so it's now 'combat 3.0', again, I think.


For the clothing library in general, you can use whatever you want - feet, lower, upper and head is just a suggestion.

However, the armour system uses specific slots - head, torso, shoulders, arms, hands, legs, feet (following the Elder Scrolls convention). If you are using the armour system you must use them (all lowercase).


This topic is now closed. Topics are closed after 60 days of inactivity.

Support

Forums