How many simple commands can be put into a game without weighing the game down? Can I put 100 commands into a game? or 50? or only 25?
If there is not much else in the game, can I use more?
Hey there! I was away for a long while, but I can't imagine that there would be too many things which could bog a Text Adventure game down on a modern computer. The RAM on our computers is able to process streaming video, while uploading to the internet, and working in an application all at the same time.
I don't imagine there's a limit to what we can create in this text-only format like there might have been on the Apple 2E.
I'm sure someone else will chime in if I'm wrong haha. Give your 100 commands a try, and let us know if it works!
I don't think 100 commands would be a problem. However, note that every command typed is compared to every available command; and string comparisons are relatively expensive. When playing online, the server is having to do this processing for every game that is running at the same time, so if it became common for games to have thousands of commands I could imagine the server starting to struggle more.
Thanks both of you. I did not really understand the comparing activi5y. However, it sounds like it might mean every game created weighs the server down a tiny amount. five games with 20 commands each would have the ßame as one game with 100, afterall .I do hope with future improvements, the game engine will be able to take on even more work.
The games I was working on when I asked that were published to City Art Centre quest text adventure page.
The first game made is sort of a little animation quickie more than a game.
It has a little train you can wait for inside the park.