Annoying bug: lists all verb aliases

I have a tree in my game that you can cut down if you have an axe, the verb is set on the tree as hack; cut; chop

Logic works fine on tree, but player tries to chop anything else, e.g chop chair it returns the following, "you can't hack; cut; chop it", is there a way to stop it listing all the alternatives like this? Just the one the player used?


Not sure other than to delete all the verbs as a group and copy-paste each of them separately. If you add cut, hack, chop as separate verbs to the tree and copy-paste the code you want to have happen in each verb, that should get rid of that response. I think...


If you are using the off-line editor, you will find a verb object (as opposed to a verb tab for this object) under the game object. You can change the text there.

If on-line, no.


Thanks both, I'll stick them in separately then.


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