Is it possible to disable the locked text appearing when the player looks at an exit?
I want to have the player look at the door and see something like "It's a door", but when they try the door during it's locked state, have them see "You can't leave yet, the door is locked". Or something.
During the locked state the player sees "It's a door. You can't leave yet the door is locked".
Should I be handling the "look" via a turn script or something, so that the default behaviour isn't triggered?