I'm building a battle royale game called Decimation.
I have the parachute thing, a random loot crate, different guns (and some melee weapons), different areas, and more.
I just need to know how exactly to make a system where building in the same room as another building would make a structure
E.g. Builds wall in same room as floor, makes house.
Hope this is easy enough to understand.
I assume you'd add something to the code for building walls, so that if there's a floor there you have it construct a house.
Or am I misunderstanding?
In psuedocode, here's my idea:
Whenever you build a wall in a room: Room.WallCount=0 For each clone of WallObject in Room:( Room.WallCount=Room.WallCount+1 ) if Room.WallCount=4:( Destroy every clone of WallObject in Room Clone HouseObject and move to Room Room.WallCount=0) )