I've been playing with Quest, and it does pretty much everything (so far) I hope and want in a text adventure creator. Exceptionally good development work.
One of my early experiments is creating a text adventure where every room (location) has an associated image. I have these already; pictures I've taken that I openly store on one of my other websites, so I or anyone who is online can download them. However, even with picture sizes reduced, I'm going to approach the 20Mb limit fairly quickly.
In the tutorial, size limitations subsection, it recommends:
Host larger video/image/sound files on another web site
Yes, am doing. But - and I may have missed this earlier or somewhere else in the tutorial - how can these images get pulled into the adventure so that, when someone is playing it, they automatically appear when the player enters a new location?
Thanks,
John
Hello.
...and you asked for it...
If using the desktop version (if not, don't even read this, just let me know), you will see "Filter" at the bottom-left. Click that, then click "Show library elements".
Search for "picture".
You're looking for SetFramePicture
. Highlight it in the tree on the left, then click the 'Copy' button on the top-right.
Click on 'Code view':
That will give you this:
Delete all of that text, and paste this in its place:
if ((StartsWith(filename,"http")) or StartsWith(filename,"ftp")){
url = filename
Log ("ONLINE")
}
else {
url = GetFileURL(filename)
}
request (SetPanelContents, "<img src=\"" + url + "\" onload=\"setPanelHeight()\"/>")
game.panelcontents = filename
That should give you this:
In GUI view:
Now you need to go to the 'Attributes' tab on each room to add a url (adding a local image file still works the same way as it always has).
Go to the 'picture' attribute and paste your url into the text input field:
It looks like this in the room:
NOTE: You can remove the line: Log ("ONLINE")
. That is only a debugging message.
Thank you very much - that's a big step forward. I've been playing with this and can sort-of see how it works. It's nearly what I was after - namely that the pictures eventually scroll off the screen along with the text. I'll have a go at figuring out how to do that final bit.
If you want the picture to scroll with the text, just put this on "Before entering room" or "After entering room", depending on where you want the image to be:
image = "https://secure.gravatar.com/avatar/92b99ae43a2d46fd653f2389978f2e06?d=retro"
msg("<center><image src='"+image+"' /></center>")
Before entering:
After entering:
User Interface Initialisation script (this would print the image first when loading a saved game or a new game):