New version of QuestJS 1.4 (changes how getAgreement works)

The "getAgreement" now uses a dictionary, rather than a list of arguments - this could break games in earlier version. This is used by NPCs to determine if they will agree to do a command.

Achievements added, tracking across multiple play throughs.

Q5 conversion improved (but some issues remain)

Scenery attribute on items can be a string

Better support for regions, including BACKSCENE template for walls, ceiling, etc.

More options for HINT command

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