The game works and makes use of intermediate features (like menus for searchs and dialogue). The baking challenge was clever. Some puzzles where given away too much in the descriptive text (e.g., the sign by the cow). Perhaps remove some of this "hint" text, but make clues available through dialogue or "examine" commands. [For example, you could have cow milking instructions hidden on a collar around the cow's neck, that would have to be noticed and read). Also, the card/device A-C labelling was too obvious. Develop these a bit more as puzzles, and require the player to figure out which item goes with which device (and have interesting things happen if they pair things wrongly).