I had this urge to share some game ideas and mechanics that I would like to see made in Quest so here they are. I like sandbox and emergent games so that's what most, if not all, of my ideas are going to center around. If anyone else has ideas, feel free to share them!
Guildmaster (Game)
A game where the player manages a guild. The player has to recruit and train guild members in order to send them to complete contracts. The guild member's stats will determine whether or not they complete the contract. There should be serious consequences for failure that affect the guildmember and the guild. Giving the guild members personalities to make the player care about them is important.
Let's say the player is running a thieves guild. A guild member is sent to pickpocket someone that has an important artifact but they were caught. The guild member didn't have enough gold on them to pay the fine to the guards, so they were placed in jail. Now the player is faced with the choice of paying their bond so that they can return to the guild to continue working or let them sit in jail until their court date.
If the guild is already suffering financially, paying the bond could affect things later down the line. Leaving them in jail may not be the best answer either as they may not even make it to their court date. They could be taken out by a rival thieves guild.
I think that this game has great emergent storytelling potential if done right.
Dragon Hatchery (Game)
Dragons are a common pet just like cats and dogs. The player has decided to open a dragon hatchery where they raise, train, breed, and sell dragons. The four base dragons the player can start with are the Air, Earth, Fire, and Water dragons. In order to get new dragon types the player has to breed specific dragon types together. For example, an Air and Earth dragon may make a Dust dragon.
A game like this would benefit from a dynamic economy and some type of genetic system.
Body Part Based Health (Mechanic)
Instead of representing the player's health with a singular health bar, add a health bar to each of the player's body parts. You can make it where some body parts cause an instant game over when their health hits zero, take the player's head for example. Or you can make it where some body parts affect movement speed like if the player's leg takes too much damage. Or you can make it where the player completely loses the body part when its health reaches 0 and allow them to replace it with a prosthetic. There's really a lot you can do with a system like this.
Disclaimer: These are games I like, I know coders and mrangel can give me the codes but generally I dun have much time or learning capability to actually make them
Planet exploration game
Similar to No Man's sky (I never played this game though, lol)
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Cube survival game
Similar to Cube movies (18+, bloody)
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Simcity building and politics game
Similar to simcity 2000 and removed environmental games
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Butterfly effect game
Similar to until dawn game and a sound of thunder film
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Superstar dancing game!
Idea came from those real life arcades
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Infinite quest world game
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Fantasy war game
Similar to Dota
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Fantasy creature card game
Similar to magic the gathering game
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Chess game
Similar to international chess or chinese chess
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Those are some good ideas @daeun. I don't really deal with space games like that but I would love to play the planet exploration game you described.
Atlantis (Game)
A dungeon crawler where you explore the decimated underwater city Atlantis in hopes of finding out what happened. You can play as either a human (hard mode) or Atlantean (easy mode).
Playing as a human is considered hard mode because they'll need to find sources of air to keep from drowning while exploring. Humans are also weaker than Atlanteans and don't have access to their magical abilities.
Exponential story game 2x2x2x2x2
Similar to Detroit Become Human
Auto farming stardew valley
Similar to country story
Sword art online random dungeon game
Similar to Sherwood Dungeon
Play as a cat game
Similar to Stray (Never played before)
Shadow of colossus game
Similar to shadow of colossus
Blind man arkam horror game
Similar to Arkham Horror: The Card
Rng puzzle breath of the wild game
Similar to breath of the wild (Never played before)
Detective dee game
Similar to Among us
Adrenaline game
Similar to Grand Theft Auto V (Never played before)
Biodiversity game
Similar to simpark 1996
Wizardry game
Similar to Frieren anime
Critter Forge game
Similar to Critter Forge
https://cforge.fandom.com/wiki/Breeding
Idle RPG (Game)
This is a project that I'm currently working on but still wanted to share in case someone else was interested in making something like it. I think a game like this is a good way to learn how to use The Pixie's NpcLib as the AI is going to require most of your attention.
The basic premise of the game is that the player creates their character, releases them into the game world and watches what they get up to. The only thing the player controls is the play/pause button to resume or stop the game.
The player character will explore the world and complete quests on their own. When the player gets tired of the character or if the character dies, the player can create a new character in the same world.
Maybe your first character was a town guard who was killed while trying to stop a criminal. You could create a new character who is a bounty hunter in the hope that they'll avenge your first character by catching the criminal.
Depending on how complex you're willing to get, you could make it where upon death, if the player's character had any offspring, the player could select one of them to continue the game with.
While I'm personally doing fantasy (because its been done so much that I don't have to do any world building), a game like this can be done with any setting.
Food Delivery (Game)
A game where you play as someone who does food delivery for a living. Start out having to make deliveries while walking until you make enough money to afford faster forms of transportation.
Players should be able to use public transportation also. Of course, having to pay fares will eat into the their earnings and bus they're riding may not take them exactly where they need to go.
I was reflecting on my terrible experience of being a Dasher and this idea popped into my head.
Qwertille have this delivery game
https://textadventures.co.uk/games/view/aAFvzm1hPEGlJNo-CJ0TSw/queen-city-couriers
Just wanted to share some story ideas for gamebook creators
You are recommended to create new and different pathways and endings instead of railroading
Alice in wonderland (Story)
Grudge (Story)
Antimatter (Story)
Tile-Based Combat (Mechanic)
Combat takes place on a tile map. This could force the Player to make more nuanced decisions regarding what weapon they use rather than just picking the weapon with the highest damage output.
For example, longer weapons should allow the Player to hit enemies that are 2 or more tiles away rather than be in an adjacent tile. This system also allows for the use of ranged weapons.
Dual-wielding would work well with this also.
I imagine that something like this would be used in a gladiator game or a game with tournaments.
Zappy game
Infestation story
The Elementalist (Game)
The Player starts the game off with choosing an elemental shard. As long as they have that shard in their inventory, they have access to that shard's elemental powers. The goal of the game is to travel the world and collect all of the elemental shards in order to become The Elementalist.
Also thanks for mentioning Qwertille's delivery game @daeun. I just had a chance to check it out and its pretty cool!