@davidw: I would say its a question of quality
, why I won't do a translation by myself:
Regarding the quality
my english is not good enough, as I'm german native speaking and learnt english only in school. So the best result I could get would be maybe a "understandable" version in English, but not a correct or even good one. Nobody wants a Sherlock Holmes story with a german accent or german phrasing, not even germans
Tisss is rrrreservet alllredddy for the villains in brrritish movies.
It really sounds strange for example, when I watch an original english movie like BBC's "Foyle's war" or "Poirot" and they use actors for german characters that dont even speak german! So the "german" words of these characters are spoken by e.g. an english person who does not even speak german a bit. I don't know why they cant at least record the foreign audio passages with really foreign native speakers in such a high-quality movies...but I don't want this bad quality in my game. Doyle was british/irish, Holmes an English gentleman! That's the standard set!
It its also completely out of the question that any automated computer-translation could do the job.
So we would need an native enlish speaker with an at least medium german knowledge: For details I can explain the german meaning to him, but he then could do a good english translation, maybe even a bit in the 1900reds style of Sir Arthur Conan Doyle. Maybe we look for some support in british writer/author communities/websites?
For the quantity
well, I really like to make a good game for this community here, but if there are such requests from the community as translation in language xy, I think i can ask for some support by the community in return.
To make such an atmospheric game with good graphics, sounds and so on it really consumes a lot of time even in one language.
Let me give you an example...if you want a character being in one of the location pics one needs to:
1) get or make a 3d model e.g. Dr. Watson figure in desert clothes for the trip to Siwa Oasis and build textures for it (clothes, skin)
2) learn a 3d program like blender to get the textures and materials on the figure correrctly
3) learn and use a 3d application to rig and skin it (manipulate the Dr. Watson figure to sit, walk, according to the scene)
4) build a scene for the figure to be placed in (all objects in the scene need the above processes 1-3 more or less for each piece. Of course i try to use as many already existing objects i can get, but even this takes time to find victorian stuff and make it useable)
5) get, learn and use a render application for the lighting of each location
6) use photoshop for the final touches of each pic
You see, this alone is a lot (quantity) of work for one person alone, and any help would be appreciated.
But I think the effort will be worth it, as the result will then be that you can literally "smell the tobacco in Baker Street", rather than a text-only description like "you are trapped in castle, and dont know who you are..." (no offense to other games).
So again, any constructive support or contribution is welcome, feel free to contact me.
You can also support the progress of the game by helping me with ongoing questions/tasks regarding Quest.