After so long there is still not a way to separate Text Adventure games from Choose Your Own Adventure ones. Why is that? There was a discussion on it last time I was here and probably the time before that.
People go searching for a game, they do not want a grab bag and wonder what they will be getting. And if you are in the mood for a little T&A ( ^_^ ) you are sorely disappointed by the assorment of CYOAs that seem to out number them three or more to one it seems.
Surely there is a simple fix to this or was I just searching wrong? You click the tab and see the Top 20, Sci-Fi, Mystery, RPG, Fantasy etc. But nothing to telling you what type of game you were about to download and play until after you already begun it and get that disappointed feeling of "not another one of those type of games" and download the next to feel it again and again. There has to be an easier way. >_<
Really... what is the difference???
One is "type" your command... (And if done badly, becomes "guess the verb"... How many people would think: "Quaff" the potion instead of "drink" the potion???)
The other is "select object, select command from list"...
But both are the same otherwise...
No. They are nothing alike. I am not sure what versions you have played, but certainly not the ones I have. They are two totally different things. Unless of course you are just being cheeky... O_o
I personally think that a tag to differentiate between CYOA's (Gamebooks) and Text Adventures would be helpful on the game listing page. There is a big difference between the two styles. I much prefer the longer, more detailed narratives of CYOA style Gamebooks and find the Explore-every-room-and-guess-every-verb style of Text Adventures a little less enjoyable. I suppose authors could just add it to the game's description. I'll do that... if I ever get around to publishing anything.
To me, a true Text Adventure (they should not all be Escape the Room type games...) should be much longer than any Choose Your Own Adventure game even after you try more than a quarter or even half the choices in one (unless they're written like the Bible or Stephen King novels ^_^ ) and not just because of the possible puzzle solving and verbage failures in Text Adventures either. They shouldn't be a quick jaunt, but an actual journey of discovery, hardships, wins, losses, overcoming the impossible, etc., make you feel like you accomplished something and you ARE the hero, (or heroine ; ) ) not just reading about one.
Maybe I have played all the wrong CYOAs, but that is just my preference. But as you said there IS a significant difference between the two styles and it should not only have it's own tag to differentiate, but it's own section. Do you want to play Text Adventures? Here is your list. You want CYOAs? Here you go.
But a very noticable tag such as "TA" (and not "T&A"...) And "CYOA" hovering around the title would be sufficient. Heck I could help out at least a bit separating, but obviously the coding of tags and or lists would need to be done in advance.
There are a few CYOAs I have played that last longer than the average game on here. One was about a guy's life (smoking, wife issues, etc.), and the other was about a guy hunting unicorns.
Maybe I am just seeing this differently...
I see both of them as "text games" different from "graphic games".
Both play the same as far as I can tell.
(or am I thinking of something different???)
In general, TAs, for me, are more interactive with more freedom and less lengthy reading and CYOAs are, well, not.
Also, TAs have more complex puzzles.
And I totally agree that a simple tag on a game that says TA or CYOA would be awesome.
I am now seeing some CYOA apps using dice rollers and attributes which seems like it could be fun and interesting. But half the time I find CYOAs like Escape the Room games, short, boring and contrived with bad choices and worse answers.
Most that I have played give no clue if you chose this option over that one would it give you a better, a worse or a nuetral outcome. You just pick what sounds good, but in the end you wind up just using luck hoping the person who made the game has some kind of common sense or at least the same kind you have.
Everytime you make a seriously bad choice you (some times even if you make the right choice you go back to see what disasters you were able to avoid.) race back and forth or start all over again, trying to pick the right answer/page to see if you can progress forward and again half the time the answers to your option do not make any real sense or are even logical.
And if you are like me you get frustested if by half way through you start to forget which page was safe and the one after that and the one after that until you find the location that was bad, but are given many choices and only one may let you pass alive or none may, because about five turns ago you should of chose page 17...
And DarkLizerd a Text Adventure generally lets you have full control (albeit it's all an allusion by the author) of yourself and your surroundings. You choose where you want to go and when, what to pick up, what not to pick up, the option of examining your surroundings for extra clues, do interactive puzzles and talk to talkitive NPCs, even fight in some games.
Where as mentioned above, a Choose Your Own Adventure traditionally you basically have no control over the situation, to me I feel like less the hero and more of an observer making choices for the hero and seeing outcomes. They are based on the old CYOA books. Like page 5 you come to a fork in the road. Goto page 13 if you want to go left. Goto page 46 if you want to go right. One may spell disaster, the other salvation, but you wont know till you make that choice. You literally can only choose to go left or right, page 13 or page 46. You can not pick up anything, go back the way came, examine anything in detail, etc. Maybe they blur the lines now with extras for the CYOA part, but to me it is still the same thing in the end.
Then again it may all be the talent of the author, just as is the talent of the game maker. There are some really bad Text Adventures too.
While a tag would help people choose the interaction style they prefer, what about hybrid games that don't really fit one or the other? I have a game made with Texture, and another based on my own authoring system, that has a world model, but no parser. Do you just... reject them? Lump them in with the CYOA camp? Add a third category labeled "other"?
@ Text_Quester - Yeah, a lot (a crushingly large proportion) of the CYOA games on here are far too short and very poorly written. But a well done CYOA is neither of those things. And you do have control over the outcome - else it wouldn't be a Choose Your Own Adventure, LOL. But I agree with your criticism that poorly written CYOA's give little to no hint or clue about the value of the choices.
@Felixp7 - If your game doesn't have a parser, then I would categorize it as a CYOA.
A text adventure has a parser and a world model with objects.
A Quest game-book (or CYOA) is a collection of pages which can be accessed in a non-specific order (or in more than one specific order).
But you can easily do a Quest text adventure with a world model, but no parser. You can progress through the game just the same, but instead of typing, you click on the panes at the right. Turn the command bar on, and it is a parser game, turn it off, and it is what?
You could argue that the panes on the right are just sending commands to the parser, so even without the command bar, it is still a parser game, but it seems a grey area.
How about listing the game engine (and differentiate between Quest TA and Gamebook)? That may have the added advantage that the data is already n the system, it just needs to be displayed and searchable.
How about listing the game engine (and differentiate between Quest TA and Gamebook)? That may have the added advantage that the data is already n the system, it just needs to be displayed and searchable.
The site already does that. But I think it lumps all Quest games together, and can't tell apart 3rd-party HTML games either. Not sure it can do any better than that without peeking at the content and applying some heuristics. And those are likely to prove as unreliable as they'd be complicated.
Edit: at least Inform games are going to be parser-based for sure...
Most modern Adventure games don't have parsers, and they aren't "choose your own adventure." Give me a second.
Ah, forget it, I can't find the game I was thinking of.
those who're new to quest (and don't know of this game already), check out:
spondre by jay (jaynabonne)
it's a really good (as far as I can tell, still haven't played it to know for sure what type of game it is and/or what features/mechanics it has) CYOA game.
Jay's a really good programmer, and 'spondre' is really amazing game, sadly he left the site about when Alex left quest, sighs.
(and now KV's gone too... sighs)
(least mrangel, pixie, pertex, and some other good coders, are still around to help us out and/or keep quest going, in case of pixie and pertex -- I think he's still around and helping with quest behind the scenes but he doesn't post much, lol)
what is the quest team? who are the new team members helping with quest? any of the old members, who're still members, and helping with quest?
(or is it just pixie doing quest development on his own and manowar in charge of the servers?)
P.S.
you can use the 'game.category' (as many of them: version, gameid, description, and etc, are just String Attributes), but you got to manually code it in (as the drop down in the GUI/Editor has set/limited single choices: educational, simulation, RPG, Adult, etc), for example:
<game name="EXAMPLE">
<attr name="category" type="string">TA RPG Dark Fantasy Rated-MA</attr>
<attr name="description" type="string">This game is a TA, RPG, Dark Fantasy, and is Rated-MA</attr>
</game>
[Turn the command bar on, and it is a parser game, turn it off, and it is what?]
A CYOA is very linear, at least the ones I have played. There is no going back. You make a choice and you are stuck with it. In TAs you can go back the way you came, many rooms if not all the way to the beginning where you started. You can check and recheck your surroundings for missed clues and objects. Whether you use a paser or links makes no difference, but the "spirit" of the game does.
The game I am working on allows you to use both the paser and the mouse. It is intended mostly for new people, yet will allow for the old ways as well. Which ever suits their fancy. Yet it is definitely a TA and nothing like a CYOA what so ever.
[{"How about listing the game engine (and differentiate between Quest TA and Gamebook)?" "That may have the added advantage that the data is already n the system, it just needs to be displayed and searchable."}
The site already does that. But I think it lumps all Quest games together, and can't tell apart 3rd-party HTML games either. Not sure it can do any better than that without peeking at the content and applying some heuristics. And those are likely to prove as unreliable as they'd be complicated.
Edit: at least Inform games are going to be parser-based for sure...]
I was referring to the drop down list of Quest games. As far as I know Inform games are not included.
[I have a game made with Texture, and another based on my own authoring system, that has a world model, but no parser. Do you just... reject them?]
You my friend are screwed. ^_^
Quest already knows what is a gamebook amd what is not if you purposefully choose the gamebook or text adventure option. The only problem would be with people who choose the text adventure mode and then do all they can to make the game work like a gamebook, just because the person wanted things like multiple objects or advanced coding options.
I don't know what Quest would do with HTML or other programs.
I have a game made with Texture, and another based on my own authoring system, that has a world model, but no parser. Do you just... reject them? Lump them in with the CYOA camp? Add a third category labeled "other"?
You have nothing to worry about. I play CYOAs, and I don't even like reading. (Well, reading boring things.) I guess reading the most important things and random guessing helps. Your game is probably not a CYOA, anyway.
All I am saying is if you are looking for a particular gaming style, you should not have to sift through dozens trying to find the few games that are what you are looking for and then hoping what you find was at least decent.
[Don’t forget the stud whose job it is to remove all the spam!! Haha]
I'm a stud. Need some help? I don't code, but I can sort. ^_^
Turn the command bar on, and it is a parser game, turn it off, and it is what?
NOT a true parser. It's one of those lazy, limited faux-parsers, like in the recent Robin Johnson games.
...but I agree that it's still not a CYOA.
A CYOA is very linear, at least the ones I have played. There is no going back.
You should check out the Victorian Detective games on this site. I don't usually like CYOA at all, but those are a little different.
All I am saying is if you are looking for a particular gaming style, you should not have to sift through dozens trying to find the few games that are what you are looking for and then hoping what you find was at least decent.
If the author can't be bothered to tell us it's a parser or a CYOA (or whatever it may be), I can't be bothered to try the game.
RANT
"Guessing the verb" is a big part of playing a text adventure. (Non-text-adventurers are the only ones who complain about this, IMHO.)
The only reason you'd deprive me of a command bar (that I can think of) would be because you didn't feel like writing the required code which would add the standard commands and such to your game, hence allowing me to ACTUALLY PLAY.
Faux-parser games are technically hypertext adventures, and Generation Lazy might enjoy such games...
The game I am working on allows you to use both the paser and the mouse. It is intended mostly for new people, yet will allow for the old ways as well. Which ever suits their fancy. Yet it is definitely a TA and nothing like a CYOA what so ever.
This is a good strategy, and it has been done before. The older gamers will probably play your game (depending on the content), but the clickers probably won't even try it.
"Guessing the verb" is a big part of playing a text adventure. (Non-text-adventurers are the only ones who complain about this, IMHO.)
I complain about this.
I even complain about this in Quest games when I have to use USE and nothing else works. This is still guessing the verb, as far as I understand the concept.
If the author only set up ONE verb to interact with an object, knowing full well that other phrases should be added to the code to allow for those synonym things, a "guess the verb" puzzle has been created, and that is not good practice.
So...
Are you calling me a non-text-adventurer? Because, where I'm from, that isn't considered a pleasant thing to call someone...
Oh guys. K.V. left and then a bunch of players came back and we have been arguing a lot more. Now Richard Headkid is back and we are arguing more.
(Cannot help but lol)
Let's not forget to distinguish between well-written and poorly-written games. If a CYOA is linear, it's not a problem with the genre, it's the fault of the author who wrote the game poorly. If a TA lacks the variety of verbs required to avoid tedious guesswork, it's not a problem with the genre, it's the fault of the author who wrote the game poorly.
Once we make this distinction, we can stop discriminating against an entire genre just because we prefer a different style of play. Players want more or less interactivity based on their own preferences - there's nothing wrong with that. It's the game author's job to give players what they want in either genre.
K.V. left... Now Richard Headkid is back...
I'm Richard Headkid on this phone. (KV is on a Windows machine which has been unplugged.)
...and I'm not arguing.
I'm saying that having to "guess the verb" means the author needs to write better parser games (or give up on them), and I'm pointing out that calling people you don't know "non-text-adventurers" is impolite.
No need to apologize for anything, jmne.
I just realized that my words could be taken negatively, and that wasn't what I was aiming for at all.
I am done being a Dick, though. I was just logging out of this account on my phone and decided to peruse the recent posts while I had the page open, which prompted this morning's posts...
...and that's the news.
I'm Chevy Chase, and you're not.
PS
JenniferCampbell is wise. Heed her words!
“I am done being a Dick...”
Are you sure? If that’s true then I don’t know RH or KV as well as I thought I did. Just kidding. No. No... I’m not. 😏
”Once we make this distinction, we can stop discriminating against an entire genre...”
Very true. With that said, I’ve played many more games I’ve enjoyed that are TAs than CYOAs (and I’ve played a bunch). I think many CYOA writers are looking for avenues that aren’t just writing or a little bit more than just writing whereas TA writers tend to be more comfortable (?) combining writing and puzzle solving. I’d also be willing to bet my middle nut that TA writers and those who enjoy them are a little more antiquated (no offense meant, you old farts).
A shot out to a few of my favorite CYOAs... Ye Olde Barbershop, the Victorian Detective Series, the God Device, and Spondre (which is really clever (and maybe not a CYOA?) and ‘sort of’ an inspiration for my Good Night game).
You my friend are screwed. ^_^
That seems to be the gist of this whole conversation, yeah. :P
I'm saying that having to "guess the verb" means the author needs to write better parser games (or give up on them)
And that's why I gave up on writing parser games after repeated failures to make them good enough. But I didn't want to give up the world model as well (because I find it easier to make text adventures when they're more, well, game-y), and the new crop of hybrid engines have shown me a way forward. That some people find more variation and more possibilities to be a bad thing just blows my mind.
[If the author can't be bothered to tell us it's a parser or a CYOA (or whatever it may be), I can't be bothered to try the game.]
But a quick and clean reference to the game type by just looking at the title, but not necessarily forcibly shoved into the title by the player making it look awkward, would be best, as with just a glance before even bothering to click on it would be helpful.
["Guessing the verb" is a big part of playing a text adventure. (Non-text-adventurers are the only ones who complain about this, IMHO.)]
As long as the verb is common among games it is ok. If I have to type Wield, Equip, Wear, Hold and can not use a sword in hand because you put Grab as a verb would be annoying. It is one of the reasons I stay away from most MUDs because of how they use terminology and commands that can be far far away from the norm or even completely lack common sense.
However if you warn or inform the player ahead of time and are consistent with your verbage, even switching it a little could be ok. But don't make us guess.
I still want Look or L to act as Look At with out the extra typing.
[This is a good strategy, and it has been done before. The older gamers will probably play your game (depending on the content), but the clickers probably won't even try it.]
If I could find a way to allow one or the other or the option of both at start up or to be changed at any time through game play would be good for the players as well. Right now it is both with no choice of shutting the one you don't want down so it looks and plays to your preference.
if manowar can have the servers filter lists of 'Text Adventures' and 'Game Books / CYOA', (and filter categories: fantasy, sci-fi, educational, simulation, adult, adventure, mystery, horror, detective/crime, etc), that would be useful obviously for people
make the game how you want to make it (if people like it, that's a bonus, but if not, who cares, as this is your own personally made game for yourself to enjoy), or make a game on how people want it (masses/broad-appeal or niche/specific/limited audiences)
if you're good, you can make your game into separate types of games for those who want each of these: 'guess the verb', 'typing but no guessing the verb', or 'clickers'
or, if you're really good, you can make a single game, which can select at start (and/or switch during game play) which type of game (guess the verb, typing but not guess the verb, clicker, etc) it'll be, instead of as separate games (you combine them all into one game, and you can select which type of game to play at the start and/or you can switch between them during game play)
you can also implement a help/hint/cheat system into the game if/for people get stuck (on puzzles, what to do, what verbs to try using, etc)
that too... lol
though not sure if site has moderators that can remove/ip-ban/whatever them, or if only manowar/pixie can do it (if it's only manowar/pixie, then that explains the bit of delay before they get removed, if site has a large team of moderators who can do it, along with users being able to flag/notify the moderators of spam-posts and/or the spammers, then usually spammers/spam-posts are removed quickly)
Unfortunately, I cannot do anything more on the forum that you can, so cannot help with the spammers.
I see Pertex is indeed still around, and can remove spam-posts/spammers, hehe, not sure how good the software is for removing spam/spammers, so it might be a lot of work if it's just pertex (and/or whoever else)... so, it might take a bit a time for the spam-posts/spammers to be removed if moderator team is too small and/or if software isn't that powerful to make it easy
Wouldn't that be AWESOME if someone could actually remove the spammers themselves?
Newscaster: "45 year old Carl Fuqueton was found dead in his mother's basement last night by his mother, who hadn't seen her son in more than a month and noticed a 'funny smell'.
Mrs. Fuqueton: "I hadn't seen him in weeks, but that's not unusual, he writes those awful spam ads on forums..."
Newscaster: "In a completely unrelated story, the nation's internet providers have said that the internet is working surprisingly fast, lately and they're not sure why. Now the weather."
@JC,
I think you should write a dark comedy about the, uh... the removal of spammers. It sounds like a wonderful game idea specifically for someone like you.
@Pertex,
Thanks for getting rid of spam posts. I’m also wondering how frequently you remove spam from the forums. I typically delete anywhere from 0-15ish posts per week. Just curious how much spam there actually is on this forum. It doesn’t seem to be too awful.
Also, removing spammers won’t do much. There tend to be 4-5 spam themes (computer parts, Love advice, sports, tech support) but the names of the spammers aren’t the same. Seems like more trouble than it’s worth, yes?
A shinigami (death god) named Ryuk drops his death note at a location where it'll be picked up by Jennifer Campbell, whom then changes her sex to male, her ethnicity to japanese, her name to Light Yagami, and goes by the code name of 'Kira'... scribbling away like like mad (especially if she's made a moderator with power to remove spam posts and/or spammers, lol) in the death note, all of the names of the evil spammers, wink
(if you don't know/haven't-seen the 'Death Note' anime, shame on you! lol)
ah, so XanMag also can remove spam, HK, gives a big high five and thanks to XanMag and Pertex!
DEATH NOTE: A CYOA by Jennifer Campbell
You are in an empty alley. You can see a note.
> look at note
It is a piece of ancient parchment, surrounded by an aura of evil.
> take note
You pick up the note. The God of Death appears and says, "I will kill whomever you name by writing it on this note!"
> write SPAMMERS
The God of Death says, "It doesn't work like that. You have to write their name..."
> write vishalpariyal
The God of Death says, "That will only delete their account..."
JC: "Well, that's not very efficient!"
> go north
You are on Main Street. You can see a large office building. You can go east, west or in.
> go in
You are in SpamSense main headquarters. You can see the receptionist.
> talk to receptionist
"Hey, we're wearing the same dress!"
"I'd like to speak to the owner."
"Do you have an employee directory?"
> _
EDIT: "SpamSense" was "AdSense"; and a typo
You are in AdSense main headquaerters.
in fairness Adsense are a legitimate company that help to keep the sites like this running. They give money to site owners for the priviledge of showing adds. Spammer are trying to do it for free.
Okay, I changed AdSense to SpamSence, but I draw the line at making myself Asian. I like Asian women, too, but I don't want to be one.
The CYOA-vs-TA question has now got me considering a rather silly project. Idea: making a Quest game without using either Core or GamebookCore.
Think I could manage that? Would have to edit the aslx file in vim, as I don't have the desktop client, and then upload to test with the online player.
in fairness Adsense are a legitimate company that help to keep the sites like this running. They give money to site owners for the priviledge of showing adds. Spammer are trying to do it for free.
For most of the last week, adsense has been showing me ads for a new “more realistic” forum-spamming bot, like the ones that keep popping up here. Now it's back to bitcoin scams.
AdSense are a moderately reputable company; wish the same could be said for their advertisers.
Really wish we could have PW instead :p
(who doesn't like asian women? lol, okay... the non-crazy asian women, anyways, lol)
mixed/hybrid ethnicities are the best, wink
(more attractive, more athletic, and/or more intelligent)
european<+>african
european<+>asian
european<+>american (as in hispanics/latinos and/or native north/south americans)
european<+>arabian (as in middle easterners)
african<+>asian
african<+>american (as in hispanics/latinos and/or native north/south americans)
african<+>arabian (as in middle easterners)
asian<+>american (as in hispanics/latinos and/or native north/south americans)
asian<+>arabian (as in middle easterners)
american (as in hispanics/latinos and/or native north/south americans) <+> arabian (as in middle easterners)
Think I could manage that? Would have to edit the aslx file in vim, as I don't have the desktop client, and then upload to test with the online player.
I know you can, because you're better than me (where Quest is concerned), and I've done it. After I finally added all the necessary code from the core libraries to the aslx file, I zipped it up, changed the extension to .quest, and uploaded it.
I can't remember how I came up with a game ID, though... (I think I used the generator on the ifdb.tads site.)
women
I only like one woman at a time. (Otherwise, I get in trouble.)
For most of the last week, adsense has been showing me ads for a new “more realistic” forum-spamming bot, like the ones that keep popping up here. Now it's back to bitcoin scams.
What? It shows me about Jesus and Joseph Smith...
...and no, I don't search for anything concerning Jesus or Joseph Smith.
Well... I watched the South Park Mormon stuff on the Comedy Channel site one time, but that was years ago.
...hey!
Is that why someone mentioned Asian women?!?
Is someone seeing ads for Asian women and I'm seeing ads for Jesus?!?!
...and does Jesus really need ads?
Come to think of it, Asian women don't need ads, either.
Hrmm...
Mind blown.
some asian (japanese) women are hot with some serious abs:
https://www.youtube.com/watch?v=3uwot9tvdrU (WARNING: her technique is horrible: You NEVER put your hands on the back of your head/neck! You cross your arms over your chest with hands on opposite shoulders, and you chin pressed/tucked against your chest)
HK needs/wants those abs for himself... sighs
abs
(laughing) I said "ads" not "abs".
I don't find body-building women attractive.
Sarah Connor from T2? No thank you. I much prefer Sarah Connor from Game of Thrones.
Whoa... I didn't even watch that video at first (because women with six packs make me throw up in my mouth a little bit), but I decided to check out HK's kind of woman.
That is Christian Bale's voice-over from American Psycho leading into an anime chick doing crunches for 50 minutes.
...and her animated six pack scares me.
At least I know that HK and I will never fight over a woman!
EDIT
Not to insinuate that HK will be hitting on animated characters...
No, I imagine HK would be hitting on actual Asian women with six-packs while I'd be more interested in a woman with no six-pack.
WARNING: her technique is horrible: You NEVER put your hands on the back of your head/neck!
I thought the only danger was when you pulled your head (or neck) forward during the sit-up...
Hrmm...
Oh well. I do dragon flags anyway, so I'm safe.
After so long there is still not a way to separate Text Adventure games from Choose Your Own Adventure ones. Why is that? There was a discussion on it last time I was here and probably the time before that.
Did the thread get out of hand those other times, too?
I think the site maintainer has a long list of things to do already, but I'm also thinking this is a good idea (and that seems to be the consensus). If the site already differentiates between a Quest Text Adventure and a Quest Gamebook when the game is uploaded, manowar will probably add this feature. But, if I had to bet on it right now, I'd say this is not the case. I don't think it knows the difference between a Quest Text Adventure and a Quest Gamebook when the game is uploaded. I think it just knows it's one of the following:
Quest game file
Squiffy game file
Z-machine file
Glulx file
HTML file (this is pretty much everything not listed above, unless I missed some formats)
So, unless I'm wrong (and I am quite frequently), it will remain up to the author to mention this in the game's description, and the player will have to actually click on the game to view the description to (hopefully) find out if the game is a parser or a CYOA.
There probably is a way to tell if it's a natural CYOA/making the game a gamebook at the start, but the only people who know about it are The Pixie, the two guys that run the textadventures.co.uk site whose names I don't know/remember, and also Alex.
@ KV/RH:
I guess you've not seen Attack On Titan anime:
Mikasa (the japanese girl doing the situps) is VERY SCARY, sexy, but SCARY... don't get on her bad side!:
https://www.youtube.com/watch?v=q2ygAJDKO54 (spoiler warning)
https://www.youtube.com/watch?v=kcaJ9EecROk
https://www.youtube.com/watch?v=g1jDgwysPcA (spoiler warning)
https://www.youtube.com/watch?v=g27PRKj799g (spoiler warning)
https://www.youtube.com/watch?v=gDZ25SwsQ7Q (spoiler warning)
(HK loves Annie, favorite character in Attack On Titan, though there's a very minor character whom gets killed off quickly, whom looks almost like Mikasa, so has the same sexiness but without the scary-ness, so she-Mina is better than Mikasa for a waifu, though if you're in danger, then you'll want Mikasa at your side, lol):
https://www.youtube.com/watch?v=m2zBkva1ai0 (Mina the gentle/soft/feminine/non-scary version of Mikasa, lol)
females with muscles are NOT attractive (for me)!
I agree, I did NOT find Sarah Conner from T2, nor (to a lesser extent of having muscles) Ripley from Alien, attractive with their muscles
there's only a few females who're attractive (for me) with muscles (just animated characters for this topic):
Revy (Rebecca) "Two Hands", "The Great Revy":
https://www.youtube.com/watch?v=G53lW9LDfio (profanity and vulgarity language, violence)
https://www.youtube.com/watch?v=9F5p1_hR2Ws (profanity and vulgarity language, violence)
https://www.youtube.com/watch?v=ElCPiApxZsk (various rated-r content)
https://www.youtube.com/watch?v=VMXSEClmZfc (various rated-r content)
https://www.youtube.com/watch?v=khwXVsrSh_4 (profanity and vulgarity language, violence)
https://www.youtube.com/watch?v=qGyaGt42GAU (profanity and vulgarity language, violence)
Seras Victoria:
https://www.youtube.com/watch?v=OstS0Slz8yc (violence)
https://www.youtube.com/watch?v=cHxen84f69A (violence, gore)
https://www.youtube.com/watch?v=jqB21RyGyPE (violence)
Mikasa (she's too ripped for me though, but everyone else thinks she's sexy. Mikasa is very sexy with clothes covering her skin, just not when seeing her bare ripped abs, lol):
https://www.youtube.com/watch?v=cQF8jbXA0Zg
https://www.youtube.com/watch?v=ZsPgmst0YWs (MASSIVE SPOILER)
https://www.youtube.com/watch?v=MmFXsKn501I (21:54 to 22:02)
the 'ikkitousen' (ikki tousen: one having the strength of a thousand) anime girls (they got a subtle stout-ness/wide-ness in their design, it's really hard to describe, which I find really sexy, lol):
https://www.youtube.com/watch?v=Uf71Cw14oS0 (music used in amv has profanity, fanservice-nudity-panty-shots, violence, gore, sex scenes, rated-r content) (0:54 to 1:00: sexiest bulgy veins buff arms of all time and thick legs, lol, such power/strength, hehe)
https://www.youtube.com/watch?v=TsGYl6Wt1Bs (same as above)
https://www.youtube.com/watch?v=WMblzXVEnao (same as above)
https://www.youtube.com/watch?v=dqHlx54M_is (same as above)
https://www.youtube.com/watch?v=V2lszNLcRGc (same as above)
for sit ups:
yes, you don't want to push/pull/move your head forward, that's why you keep your chin pressed/held against your chest, and your arms/hands over your chest (and not behind your head or neck)
females with muscles are NOT attractive (for me)!
My mistake! I was confused...
There probably is a way to tell if it's a natural CYOA/making the game a gamebook at the start,
If you're looking at an .aslx file, you can look whether it imports Core.aslx
or GamebookCore.aslx
. In a published game, it isn't so easy. You could search the file for certain functions that are only found in one type or the other. For example, a TA will contain a function named ScopeVisible
, and a gamebook will contain HasSeenPage
. That's not perfect though, because some games might contain both or neither. And, of course, there are tutorials out there for making a gamebook with Quest in TA mode, for people who want all the more advanced functions.
And if you allow the site to distinguish between Quest text adventures and Quest gamebooks, people would probably start asking why it doesn't have that option for other engines. If you want to make a distinction between the two types, it would probably be better to allow the uploader to enter that information, just like with the other categories. You could sometimes get the site to automatically fill it in based on the game file, but allow it to be changed if it guesses wrong.
There are a lot of really great people on this site. Lots of winners!
I talk to a lot of people, and most of us would like to be able to tell what kind of game something is before clicking it. Talking about it is good. Discussion is a good thing, especially when good people are discussing good things. Those are the ingredients of greatness.
Let's help each other come up with a way to label these games.
Let's make text adventures great again!