[UPDATED] A guide to Host your Quest Game on your own Server with Custom Domain name

Hello Community!

Not dragging much of your time, I'm going straight into my questions.

  1. Can I host the game.quest file on my server? If yes please let me know how it is done.
  2. Rephrasing again, I'm not talking about HTML CSS hosting, I'm talking about dot.quest file.
  3. I created a game and I would like to host it on my server, what are the all different possibilities?

I hope I was able to convey what I want to ask if anyone knows how to configure such a server, please let me know. Thankyou in advance

You can put the Quest file on your server for people to download, but they would need to install Quest in order to play it. If you want to let people play online you would need to install Quest on the server – which I believe is quite difficult to set up and isn't well documented.

I am ok to configure it manually even if I have a small lead to proceed.

Can you redirect me to the not well-documented article/blog? It would be a great help.

K.V. posted this link: https://docs.textadventures.co.uk/quest/source_code.html#running-the-web-player

@Pertex Thankyou. Hope I can find a way to host my game through it.


Yup, I was able to host in on my server. Thank you, everyone.

You can check it here my house.

Also if anyone who is less technical with servers and want to host their own game, feel free to check my blog or personal blog, I'm going to update it over there.

Here is a self-hosted game with HTTPS enabled. my house

I got an error saying it could not find the file...!

It works for me, I'm also interested in seeing how to make this possible.

Wanted to click your links, but paranoid.

Pertex and jmne clicked on a link and they still here.

Am I silly?

I wouldn't click on it either, even if I did... I guess I'm paranoid and a hypocrite...

Perhaps you should read his blog https://dev.leewardslope.com/gdrive-hosting

It doesn't make sense from my point of view to go to all the trouble of installing a Quest - web player on his own server with his own game to corrupt Quest's small community. There really is a Quest game running!

GW Grue, I really like your speculation and your concern not to visit websites randomly.

If you have gone through any of my blog posts on dev.leewardlope.com or blog.leewardslope.com, you can surely realise that I'm trying my best to make people understand cybersecurity and its potential threats.

Keep this aside, I would like to remove any misunderstanding if you have any.

  1. dev.leewardslope.com: This is hosted from Github, it is a Gatbsy oriented website.

  2. blog.leewardslope.com: This is a Ghost blogging platform, the next best alternative to CMS.
    Both of these websites allow native HTTPS, protocol; which allow me to mask it with Cloudflare, which automatically changes my location as a purpose of it's CDN. (And in many cases they prefer the US and EU)

  3. akhilnaidu.tk is a free domain, provided by Freenom, I usually test any of my works with this Domain, so that it will not interfere with my SEO. Also, for hosting a quest game, you need an ASP.net website, for that, I used https://www.smarterasp.net/ hosting platform's 60day free trial, I'm not sure of their free trial data centres.

  4. Finally, after successful installation of the quest game(on akhilnaidu.tk), I used my personal server (AWS Windows 2019) + personal domain (*leewardslope.com).

You might have a doubt, why it is hosted in India, the obvious reason is, I'm living in India.
You might also ask, why the game.leewardslope.com is not masked with Cloudflare, the reason is straight forward; look at the protocol of this website, is it allowing HTTPS? NO. For anyone to install HTTPS to their quest game, they should not proxy their A record of their domain and should use let's encrypt SSL.

I tried to explain as novice as possible for most of the people to understand

It seems the only thing to wait for now is for the article to go up! :)

Might click. Can trust Pertex.

If someone can assure that my links are not spam or malicious link, please pin a comment. Because of the negative connotation, I stopped writing an article on How to self-host the quest game.

But I also received a personal message for some assistance; now I feel motivated to write an article, but no incentive to move forward.

Without the trust of the community, how can someone expect me to help unconditionally?

Sorry, but that's a strange comment.

Normally you earn the trust of a community when you help unconditionally.


GW Grue is (obviously) a troll, and I think maybe GW Grue hurt akhilnaidu's feelings a little bit.


Troll cuz I tell the truth!?

OP agreed with me!

OP said "GW Grue, I really like your speculation and your concern not to visit websites randomly."

OP wanna help why not OP post the help here?

Last thing:

I recently installed VS2019 and built Quest. Then, I uploaded the WebPlayer directory to GitHub so people who can't use VS will be able to download it.

Soon, some fellow forumers and I will have a game running on a private server, and we shall post the "how to" documentation on this site for everyone.

That sounds interesting! I'll be following Akhil's blog posts and and updates over here too.

Personally, he came off as an honest person in his first posts so I had no problem clicking on his links and the bottom line was that it all turned out okay!

I encourage precautions, but the prospect of being able to host quest games on a private server would be a GIANT step for this community. So I'm glad that he's experienced and that his game is fully functional. I'm very excited to see what comes next!

This was a wild ride.



I will write a guide as fast as possible. If anyone can help me finish it fast, it would be great.

You can always ping me through a direct message within the quest, and for interested people, I can give access to the pre-release version of the guide to make changes together.

Within less than a week, we will provide you with the ability to host on your own. Typically we will give you two methods,
and the pros and cons of those.

We already have the guide's skeleton, just making it more comfortable to the reader with additional hyperlinks, which can help the reader understand the environment so that you will have some knowledge in case of further modifications.

That sounds great!

KV and Akhil seemed to have figured a lot of it out and it seems that a solution is coming very quickly, which is exciting.

I tried my best to write a technical post for non-technical persons. Even though if you still face any issues, you can always comment below my post.

Click Here to redirect to my post, or navigate yourself to https://leewardslope.com.

I'm pointing this again, I might not check this forum regularly, but I will sure get a notification if you comment in my blog. So I can quickly respond to your

I also have a quick request for you; if you have a chance to ping me back after successfully hosting your game, please ping me. It makes me happy and feels that my time is worth it.

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