TLDR: skip to **—The Problem—**

**—Personal Intro—**

Any help with the following is highly appreciated. I've been playing around with Squiffy for about two weeks now and fallen in love with it. My level of knowledge is -- I've heard about JS. This is my first post, apologies if I'm posting in the wrong place. Please don't eat me alive.

**—The Project—**

I'm working on a "high fantasy" gamebook that's high fantasy in the same way the manga/anime *Trigun* is a western. The story revolves around a bard in a world where bards are basically paparazzi. My aim is to get an action loop that's a little like the original *Assassin's Creed*.

**—The Problem—**

The combat system I've developed operates on two opposing score ranges. **Strength** between 1 and x, where 15 >x>1. And **speed** where 15>**speed**>x. So **strength** might be the range 1 — 10, and **speed** would therefore be 11 — 15.

I need to be able to generate a random number, "n" between 1 and 20 (including both 1 and 20), and then sort that number into one of three categories: 1) n falls within the range I'm testing; 2) n falls within the opposing range; or 3) n falls between 16 and 20 (including 16 and 20). After that I need to be able to adjust two scores -- **stamina** and **damage** -- based on the categorization of the roll.

Any help will be appreciated. Thanks in advance.

-GP

Random:

My advice is to use mrangel's Squiffy version:

```
@set random:n=1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20
```

If you use javascript, there are several options. (This is a link to a Squiffy forum entry that does a good job explaining javascript random options.)

Once you've got your random numbers, you can control what they do to other varibles with Squiffy `{if`

statements.

```
{if n>15:{@stamina+=2}}
```

Translation: If n is greater that 15, increase stamina two points.

```
{if n>0:{if n<4:{@damage+=1}}}
```

Translation: If n is between 1 and three, increase damage one point.

I don't understand this: *"where 15 >x>1. And speed where 15>speed>x"*

@IFforClassroom This is great! Thank you so much, I think this is all I need.

The whole *"where 15 >x>1. And speed where 15>speed>x"* should have read *"where 15 >x>1. And speed where 15>(15 – x)>x"*. It was maybe a clumsy way of trying to say this:

If **strength** is the range 1 to 8, then **speed** is the range 9 to 15. So, on a **strength** roll does n fall between 1 and 8, or 9 and 15, or 16 and 20?

But you've more than helped me even through the ponderous verbiage. Much appreciated.

Glad that helped.

Keep in mind, the use of `>`

and `<`

symbols is a little buggy in Squiffy sometimes.

`>=`

and `<=`

are less buggy, so that's what I usually use.