Random Function

I am new to Squiffy here, and I am currently working with the online browser. I am creating a battle simulator, but I'm not sure how to do the random, to see if the character will hit or miss the object it is aiming for. Any help?


I think that for something like that you will probably want to use javascript. There's a lot of different ways to handle it, depending on how you want the random numbers to be used. Can you provide a little more detail about what you want Squiffy to do?


Well the point is to show a health and attack and defense, but to see if when you attack, that it will either hit or miss the enemy.


var coin = Math.ceil(Math.random() *2 );
    squiffy.set("coin", coin);
var dice = Math.ceil(Math.random() *6 );
    squiffy.set("dice", dice);

{if coin=1:{@coinside=heads}}{if coin=2:{@coinside=tails}}

Your coinflip resulted in {coinside}, and your die rolled a {dice}.

Of course, what Squiffy SHOULD be able to do is

{random coin:heads:tails}

Maybe some day.


    var coin = Math.ceil(Math.random() *2 );

Better to put:

     squiffy.set("coin", (Math.random() > 0.5) ? 'heads' : 'tails');

then you don't need all the if line.


Of course, what Squiffy SHOULD be able to do is

{random coin:heads:tails}

That doesn't seem intuitive. Maybe something like…

@set coin = {{random:heads:tails:}}

it would be easy enough to make that work… like 4 lines added to the Squiffy source.
Unfortunately, not so easy to implement within a game.


Squiffy already uses the format I presented with rotate.

For example,

{rotate meats:beef:pork:chicken:mutton: venison}

So it would be consistent.


Good point.

I think I can see how to do it now, but doing it without modifying the Squiffy source will be awkward because of some functions that user code can't access directly.


This topic is now closed. Topics are closed after 60 days of inactivity.

Support

Forums