A good game. Kinda short. I like the story line and descriptions and how the story unfolds. The use item on item thing gets ruined as do other preset editor commands if you defined the command anywhere as a verb. For example if on one object you put use as a verb and then type some message when they use it.
I had the same problem with take or get when I first started using the editor.
To get around it you can do 2 things
1. Set up a command instead of putting in a verb in the object set up screen.
example command 'take [email protected]
#' puts the object in a string variable.
Then you can set up a case script or an if.
if #thing#='bucket' then do some script
execute a command as if it were typed in by the player
(click on the built-in quest comman box)
2. Don't add the verb into the first object screen.
use the optional set up screen instead.
in the case of 'use thing'.
its under things that items can be used on. under use item by itself.