I recently got involved with a group designing a text adventure game and was asked to help design the UI and write copy for the story. I found Deeper while brushing up on my programming skills. I have had a lot of fun with Deeper, from tweaking values of items, to starting with waaay more buy points than should be allowed*chuckle*, to exploring the game, which takes a very basic dungeon-exploration concept, and brings it to life in an endlessly fun way.
That being said, I note that saving does not work because when the end of turn check stats script runs, it finds that the values are present to 0. This crashes the game. I would suggest defaulting levels to 1, then putting in an in-game mechanic which allows players to change stats back to whatever they had before saving; perhaps a potion of regeneration or a "scroll of ancient memories" or some such, something Melophelos and Kam would sell multiple units of. This wold remove the crashing issue keeping me from saving.
I also fond that when fighting a dire hag, I was transported to a lava room, on top of a column. Upon defeating the dire hag, the dialogue indicating that I was transported back appeared, but trying to move in any direction returns the movement error response, and the "look" command returns a description of the lava room. I have the file saved, and will play with the code if I have time. I also noticed the dialogue says "You find yourself stood" where it should say "you find yourself standing".
Also, if you kill the demon Melophelos, then return to the surface, the game returns an unknwn object error, a Melophelos scripts error, and crashes. I'd suggest making Melophelos unattackable unless he won't crash the game; it'd also be great if killing him dropped his stock of goods lol
Other than those bugs, great game! I've played it about twenty times, deepest level is 9, though I do sometimes abuse my point buy tweak:P