Jay Nabonne

Days have gone by since you went on a cruise, crashing into a government asylum they do every thing to cover up the cruise wrekage. With no body looking for it is up to you to survive. How many days will you survive on the Island? Use your knowledge to craft and build from resources around the Island, use traps to capture animals and fire to cook them with. Use campfires and get creative to make you a water container to boil some water to drink, also use the campfires and cabin to reduce you exposer to the elements.
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This is a piece of the intro to a game I started but didn't finish. It has two puzzles in the beginning (or perhaps one extended one) and then doesn't go anywhere. But I'm curious if how this starts "works."
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A linear rendition of a short story of mine, but with some effects... More a "read" than a "game". (Note: works best full screen. It's not very robust if you re-click links. Yes, work to do still. Consider this an experiment.)
Work in progress. Uploaded as a test...
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This is a demonstration, meant to exercise some text effects. In its current state, you can't actually play the game, but it does give an example of what sorts of effects are possible using Quest. It's all for display - and please forgive some "glitches". If anyone would like the source for this, please let me know. I'm hoping to work up a general "TextEffects" library. If it ever amounts to anything general and useful, I'll post it (or make it available). Sadly, when played in a browser, it's painfully slow. If you want to see it in its glory, you'll have to download i...

Reviews by Jay Nabonne

Review for 12 Hours
02 Jan 2015
And periods. And more choices.

19 Sep 2014
A very frustrating game. But then, I don't like "real time" text games. I was wondering why, despite starting out in the bathroom, there were no descriptions for basic things, like the toilet. I think it's because they're largely irrelevant. Perhaps the idea is just to keep moving to keep from dying? I did meet a security guard, but when I opted to help him, I died immediately. That was my sixth death, without even a hint of why I'd want to keep playing. I think I'm pretty much done.

Apart from the "grimmy" typo in the first sentence, it looks like some effort has been put into this, so it's not all bad. It's just not my cup of tea.

Review for The Intruder
25 Mar 2013
Not much to say, as not much to play. But then you probably know that. You have a promising premise, but it just doesn't go anywhere.

Review for Tragedy
17 Nov 2012
This has some nice touches. I enjoyed the highlighted words in the descriptions providing that extra level of guidance. There were some errors (e.g. you slipped into "I" at one point instead of "you"), and after the police station, the text was loonnggg. I tried out the various endings (I found three), and the Mustang question caught me by surprise, as I used to actually own a yellow Mustang... Overall, a pleasant experience and straightforward, if a bit light.

Review for Ditch
05 Nov 2012
I enjoyed this. The writing was engaging and occasionally funny, and the ideas were intriguing. You've set up a world that I'd like to explore more. So my only complaint is that it's too short. :)

Review for Magic Math Mine
23 Aug 2012
A nicely done endeavor. The pictures are a great addition to the basic texting, and I appreciated the extra help given for those who might not be familiar with adventures.

One difficulty. If I entered an answer wrong (and I did on the first one, as I read it wrong), then I couldn't just type the correct answer. I had to look at the room again to get it into the right state to accept the answer.

Another minor point: if you try to "use" the pasty (clicking the button in the UI), it gives a script error.

My last beef is that when the game was over, it said the total possible points was 100, but it didn't say what my score was! I'll just assume I did ok. :)