"The Golden Gaming (AND real life too) Rule", lol:
if you have to "Work", you must have a "Reward" for it. This is the difference between "good~fun grinding" and "bad~boring grinding" within a game.
ie GOOD: fight monsters (work=time+energy wasted), get experience points and items~equipment ~ learn spells -> make your character better (thus it is "worth it"; worth your effort~energy and the time it uses up), and also the challenge of it (of finding the mechanics and~or pattern needed to win the battle).
ie BAD: fight monsters (work=time+energy wasted), but get no betterment of your character out of it, nor any other type of reward! Why the %$#^^ am I even playing this game, %$@$#@ !!!, ????
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REAL ie BAD: reaching clvl 50 in Diablo 1, the perks~gains~benefits are so miniscle compared to the immense quantity of hours (actually YEARS!) required.
REAL ie BAD: Final Fantasy II for the NES, the vast amount of time it takes to beat the game just for a feeble graphic ending and~or "bragging rights", pfft.
games (NES) of the 80s were actually challenging to win~beat the game, the "bragging rights" were real and of value, but not for the TOO MUCH TIME that was required to do so. People of younger generation, seem not to understand this value, as all of there RPGs are like impossible to not win the game, lol. As the emphasis of modern RPGs is of exploration, story, and graphics, not challenge, like the RPGs of the 80s were about, lol. We didn't complain of the time requirement, we liked "grinding", as back then, we were kids, and had the time to do so, nor did we have the instant gratification that people can have~get now. We had patience back in the 80s as our world was less fast-paced than it is today, obviously.
the 90s (SNES) games leveled off in the difficulty of winning quite a bit, but some games were still hard even still, especially compared with the "impossible to NOT beat" the RPGs of today.
the 80s (NES) and 90s (SNES) were the "golden years of Gaming, TV Shows, and Movies", without question!
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what do people enjoy:
CUSTOMIZATION ("you're in control, you're the designer... of your, for example: character, or whatever... lol")
Story~Plot~Immersion~Purpose~Quests~Missions (be a hero, save the world, or be a villain and destroy the world, muhaha!)
Conflict~Relationships~Diplomacy~Dialogue~Conversations~Social Interactions~making friends, allies, and enemies~betrayal
Crime~Theft~Assassination~Taboo~Flying~Super Powers~going back or forward in time, or to a different world from our own real world~Etc (basically anything involved in being able to do or be or have what you can't do or be or have in the real world)
Combat! (and thus Equipment too: weapons and armors!)
Magic! (no explanation needed, humans have been fascinated by "magic", the unknown or non-understood, since the dawn of humanity, lol. What is at first "magic" to us, becomes what is "technology" to us, due to our fascination~desire of "to know")
EXPLORATION! (there's an entire "world" to explore: find dungeons, treasures, towns, new lands, new people, and etc) !!!
PUZZLES !!! (who doesn't like puzzles? ...okay... some people don't... lol)
CHALLENGE (physical and~or mental) !!!
Shopping! (yes, lol ~ even if you don't even give it a second thought as you play a game, shopping in a game, is still shopping! I'm able to buy something that I don't currently have... in the game, woohoo! no sarcasm, hehe)
Completionism (for those with the "perfection fetish", lol. I *HAVE TO* find~do everything that there is in the game! I HAVE TO find ALL OF THE SECRETS, muhaha! You can't hide from me, I'll find you or it!!!)