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mamos posted a new game Briarrock Mesa

Briarrock Mesa is a tense, grounded interactive fiction experience in the tradition of classic parser adventures like Zork and Planetfall. Players type natural language commands to explore, investigat...
17 hours ago
mamos posted a new game Moon Base Juno: Breach Protocol

Moon Base Juno: Breach Protocol is a high-tension science fiction interactive fiction experience inspired by classic parser-driven adventures like Zork and Planetfall. Players type natural language co...
17 hours ago
mamos posted a new game The City of Lost Secrets

The City of Lost Secrets is a jungle-shrouded archaeological mystery told in the style of classic parser-driven interactive fiction. Inspired by the golden age of text adventures like Zork and Planetf...
20 hours ago
mamos posted a new game Lost Beyond the Xanthor Gates

Lost Beyond the Xanthor Gates is a slow-burn science fiction interactive fiction experience built in the spirit of classic parser adventures like Zork, Starcross, and Planetfall. Players type natural ...
20 hours ago
mamos posted a new game The Shadows of Northreach Glen

The Shadows of Northreach Glen is a dark fantasy interactive fiction experience inspired by the classic parser-driven adventures of the 1980s. In the tradition of games like Zork and Planetfall, playe...
20 hours ago
JmJones19 posted a new game An Agent's Duty

You are an agent for the World Information Capital of Spies: WICS. Have been since before you could even remember. Feeling obliged to WICS for raising you, you follow their orders blindly. Countless t...
yesterday
DavyB added a comment for Giantkiller Too
Glad you made it to the island @2theleft! Partitions Puzzle This is lifted from the original Giantkiller game. I don't want to give too much away at one time but I encourage you to look out for the exit each time you move. The solution changes (3 possibilities) but it is possible to complet ...
yesterday
2theleft added a comment for Giantkiller Too
Thanks for that @DavyB. I have now revisited those two puzzles. The plank, long-handled thing and shore-to-causeway: The solution you have intimated is the one I always had in mind. I remember it from my childhood. I don't know why I couldn't perform it last week - I had seen the synt ...
yesterday
DavyB added a comment for Giantkiller Too
Okay @tothe left, your review and my response are now both gone. > The two puzzles that seemed a bit 'off' to me were the planks (and long-handled thing) at the shore, and the one with the foreman building the indoor market. The plank puzzle was tough to implement! Probably the best ...
2 days ago

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