There was an idea brought up at
intfiction.org about having many people simultaneously constructing separate portions of a large multi-branching game. After I asked how hard it would be to combine everything, there was a rapid series of references to things I'm not familiar with, but I was wondering how that might work if someone tried to do it with Quest. Is it possible to do something similar to compiling separate game files, or could you have people write branches of game as library files and add them to a primary game file?