Silver wrote:I didn't say shooting the goon was illogical. I said that I didn't know diplomacy wasn't an option and I didn't know there was a time limit to do the right thing.
Fair enough, but the result was the same. In other words I hadn't considered a player may think of other options. I applied your suggestions and now have a (hopefully) far clearer scene for the player.
Silver wrote:TA is very open so in some ways the player has to be given very strong direction as to what their options are, imo.
To a certain extent, I'd agree, but this is exactly what I'm talking about when I say finding that balance is difficult. Would you really enjoy a game that has turn script which prints "Okay, you're obviously struggling here, aren't you? Why don't you try the wizard in the forest? Maybe he has a portion that may help." after every fifth failed attempt to solve a problem?