The Pixie wrote:Using weights is not as intuitive. For volumes, just type FILL JUG WITH FLOUR. Two verbs, and it is clear what is going on. Would you expect the player to WEIGHT JUG WITH FLOUR or MEASURE FLOUR INTO JUG USING BALANCE or what? It is not at all obvious, you would have to try to cover everything.
I wondered why the scales would be so restricted; it kind of makes more sense with volume. However, if you had to build a basic balance as part of the puzzle, that would make it more reasonable and give a novel slant on the puzzle.
Also, how accurately does the player really need to be? When I was in college, I baked a cake without using any scales at all (and in a casserole dish), and it turned out fine.
This is what I was strugling with. Volumes in this instance are far more intuitive for the player, and easier to implement for me. I just can't see a non-convoluted way of using weights. But it was the "realism" that was holding me back.
jaynabonne wrote:I personally wouldn't sacrifice game play for realism, unless the realism actually has bearing on the game play (if you know what I mean). In other words, realism for the sake of realism can be a pointless goal. So I wouldn't bother with densities. But that's me.
Thank you. I was leaning in this direction, I just needed the push.
For the sake of the player, I think I'll take artistic licence and convert weights into volumes so I get the all the puzzle steps I want, without making it overly complex or a repetitive chore.
Thanks.