No. Not drinking. I wish, but Shrubbery always reminds me...
https://www.youtube.com/watch?v=69iB-xy0u4AI only added the multiple different lines in the command line as a kind of cover all.
Here is a room description from X1 (Which need to be played more, by the way!! =):
"There is a lot of sand here, some of it forming some sand dunes.
You hear some voices, but no matter how hard you try, you cannot tell what direction they are coming from.
Back to the west you see a cliff rising up from the horizon. If you look toward the south, you see a few small mounds peaking up from the desert floor. A sandy, blown over path appears to continue to the east. The desert appears to expand endlessly in all other directions."
Here is a description that appears AFTER looking at the sand dune: "There is a sand dune here that is about three feet tall and five feet wide - yep... it's big enough to hide a human body!"
The player needs to hide behind the dune to avoid detection from the nasty 'Dingoes' AND to find a key ingredient for nabbing a particularly important key. So, it might be a little more difficult simply because the player has to observe the dune to catch the obvious hint that it is large enough for a person to hide in/behind.
Another from game 2 was something like there was a potted plant with oddly dense leaves that was referenced several different ways. Turns out the plant was placed there to hide something on the wall.
How you have it written, yes, too easy IF you want it not to be. I guess it depends on how easy you want it to be, but as is I'd say it's like a 1.5/10 on the hard scale. Absolute first thing that popped into my mind.