Sorry for the less than vague title, but I couldn't think what else to call it.
This is something I'd like to gain opinion on, and deals with revealing the players' locations in stages, as opposed to giving them all the info at once.
Not suggesting it's anything revolutionary, and I don't doubt it's been done already, but I must say it's not a style/technique I come across often. Maybe because of the potential extra work it creates.
Anyway, how about instead of the usual:
You are in the lounge of your apartment. The kitchen is in the east wing of the building, while opposite in the west wing, lies the bedroom. The door to outside is north.
There's a coffee table here, on which lies a bunch of keys and a notebook.
>
You have something like:
Apartment.
There's a coffee table here, on which lies a bunch of keys and a notebook.
> take all
You pick up the keys and notebook.
The kitchen is in the east wing of the building, while opposite in the west wing, lies the bedroom. The door to outside is north.
>
I'm not sure this would work for every location, but I like the idea of giving the player the most relevant information, not just
first in the description, but
instead of. Dealing with the most relevant thing would then reveal things like exits and more detailed location descriptions.
This idea came about because sometimes I feel quite overwhelmed when a new location is thrown at me, which contains a whole bunch of options for me all at once; multiple exits, objects, other characters, etc. I sometime find myself wishing the location and all the things it contains were broken down by relevance, but maybe it's just me.
Would such a style irritate or intrigue you?