Oracle Feels Confused (Comments wanted)

I would be grateful if someone had the time to beta-test my game. It is under construction, but I have finished several rooms and a few puzzles.
https://textadventures.co.uk/games/view/__6nldnmruc16130qi31rq/oracle-feels-confused
Thanks in advance!
PS. I'm from Finland and if there's something about my english, please point that out also.
EDIT 23.10.31
7 have downloaded the game and a few played it online. No comments at all? Please say something!
23.11.07
25 downloads now and not one comment.
Would someone please comment something!


Really guys!!!? Fifty downloads and not a single comment?


OK. Had a brief look at this on line for you. It is not my type of game and others may feel the same. It might be a reason for the no comments. ( I played on line)
However, my first impression was 'too much to read' (the wall of text) Perhaps it could be broken up a bit so it was not so daunting.
To me, I think having a blank line in between each paragraph might help with the readability. Also some of the paragraphs could be shortened by inserting blank lines. Or perhaps some of this backstory could be teased out by talking to the man to make it more engaging.

Not sure what I am supposed to do now. I can't go anywhere or see anything significant to examine.
All in all seems to be a good start. Just need a hint to progress further. I'm getting too old to keep my concentration.


Thank you for commenting!
I'll take heed of your advice about blank lines to make it more friendly to the eye. This is designed to be played on computer and I try to make it resemble the games from my youth in the 80's.
It's not supposed to be easy. The first objective is to get into the manor. Door is locked and the key is lost.
There is a cat-flap on the door and a cat in the yard. If you ask the man about the cat he tells you that it understands most of what you say to it.
So why don't you tell the cat to go in and open the door...


I added blank lines between paragraphs in the backstory and it looks much better.
I didn't shorten it. This is a text adventure after all and that is the only time requiring that much reading.
Thank's again!


I didn't shorten it. This is a text adventure after all and that is the only time requiring that much reading.

I agree with R2T1's comments! Start slowly and draw the player into the game. In line with your retro style here is a 1984 game to show you what we mean:
http://bbcmicro.co.uk/game.php?id=2147
Follow the abbot until he tells you the purpose of your quest.


slow start is a problem needs to fix it.


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