M:RPGe 2

GameBoy
M:RPGe 2 is the new version of the popular game engine I released 2 years ago along with David Banks (Moonripper). I decided to re-develop the engine.

The website is up and running.
http://www.mrpge.chronicalgames.com

GameBoy
Forum Signature Banner

Here's one for your collection. If you don't have a collection, here's one to start it :P



You don't have to make a link to the site if you don't want to, just put this image in your signatures to get the message across the M:RPGe is back, and bigger than ever!

Different colours available on request!

Thanks

Elexxorine
Can I have a blue?

GameBoy
Here's your blue sig, Elex


GameBoy
I've been working hard on M:RPGe since I made this post. It's been tough so far, very tough, but I've been learning from this so even though I came to a huge error which resulted in started most of it again, it's been a good learning process.

However, besides the huge error, I've been making some good progress on the external applications which will allow users to make changes to some settings on the server.

Account Editor - Part of the Server Editor application.
http://mrpge.chronicalgames.com/images/ ... ditor1.jpg
http://mrpge.chronicalgames.com/images/ ... ditor2.jpg
http://mrpge.chronicalgames.com/images/ ... ditor3.jpg
http://mrpge.chronicalgames.com/images/ ... ditor4.jpg
http://mrpge.chronicalgames.com/images/ ... ditor5.jpg

007bond
I remember that game!
That's how old I am on this site lol

I think Im Dead
When retards add their own misbegotten projects to wikipedia, you find that the whole damn idea of a wikis loses credibility.

GameBoy
Wikipedia is a knowledge centre, an Encyclopedia of practically everything and anything.

Anyway...

I've been making good progress with the engine today, adding sound support for MP3, OGG, and WMA.
More screenshots:

http://mrpge.chronicalgames.com/images/ ... Login1.jpg
http://mrpge.chronicalgames.com/images/ ... ditor1.jpg
http://mrpge.chronicalgames.com/images/ ... tings1.jpg

007bond
Would it hurt to ask if there's Linux version?

Jakk
Am I missing something? Gameboy, I thought you left quest. What's the deal?

GameBoy
Wtf? Jakk, stay the fuck out of my thread.

I request this post and Jakk's post to be delete by a moderator. If you want to ask questions other than those relating to M:RPGe 2, PM me.

GameBoy
007bond wrote:Would it hurt to ask if there's Linux version?


Afraid not. Since it's developed in Visual Basic, which isn't cross-platform.

witch wyzwurd
Hey Gameboy, What is this M:RPGe thing. I'm familiar with text adventure games, but I looked at your screenshots and I understand them, but what purpose does your M:RPGe serve. Is it a game developer like QDK?

GameBoy
Nothing like QDK. I don't have any screenshots of what an actual game would look like at the moment as I'm still in the process of designing the interfaces.

It's a 2D online game make, no programming required, although there is a scripting engine if people wish to add their own custom commands and other things.

It has a lot to offer if you want to make a small 2D online game. It runs well on standard computers and can hold 10 players on a system with say 512mb ram, 2.8Ghz processor, but does require a good internet connection like Cable or DSL.

Jakk
Jesus christ, Ste, moody as always. I seriously thought you left. I am just a troll here so I don't get to keep up to date on these things.

davidw
I had visions of the old Ste for a moment there.

GameBoy
I have my moments :D

Ooo! Good news, I've fixed the problem I was having with the game selection screen, so progress is back on track. Still no ETA on a release, but things are looking really really nice up to now.

witch wyzwurd
A 2D game? I'm a bit confused, since any image on a screen is truly 2D. Are you inferring "stick figure" like graphics? And can you briefly delve into how one makes a game without programming it... Like, point and click game creation?

Elexxorine
It's a top down view, like most basic rpg's.

witch wyzwurd
Ok, like Zelda on Nintendo. I don't have much experience with online RPG's. My knowledge rests with old adventures like Zork or Ghost Town.

Elexxorine
Neat.

GameBoy
witch wyzwurd wrote:A 2D game? I'm a bit confused, since any image on a screen is truly 2D.

When people are talking about dimensions on computers, they're talking about the technical aspects. Just because you don't see every dimension of a shape at one time doesn't mean it's 2D. Just because you don't see something at all, doesn't mean it's not there.

witch wyzwurd wrote:Are you inferring "stick figure" like graphics? And can you briefly delve into how one makes a game without programming it... Like, point and click game creation?

Here's an example of what an M:RPGe 2 game could look like:
http://www.nevetsweb.com/hosted/game_step3.jpg

One can easily make a game without programming it. There is a huge creation tool built into the server application, and the client application, allowing developers to make immediate changes to the game, from the game itself.
By using the map editor tools you can visually create an area of the world like the one you see above. Below is a screenshot of the new item editor, most of the editors looks pretty similar to this, and they allow you to edit all the features of items, spells, monsters, NPCs, shops and more.

http://mrpge.chronicalgames.com/images/ ... editor.jpg

And of course, you can edit accounts, characters, and game settings using the settings applications provided by the server software.

http://mrpge.chronicalgames.com/images/ ... ditor1.jpg
http://mrpge.chronicalgames.com/images/ ... ditor3.jpg

And there are also tools to allow players to set up their client:
http://mrpge.chronicalgames.com/images/ ... tings1.jpg

Of course, with the new launch system, there'll be no need to configure the ip and port addresses.

All of these little applications help to create a small, yet semi-complex online roleplaying game, and with the skinning system, M:RPGe 2 also allows it's users to create unique looks for their game.

http://mrpge.chronicalgames.com/images/ ... Login1.jpg

witch wyzwurd
OK GB. I'm getting it. Can objects on the screen move either autonomously or by player control? Like the birds above the pond or the bi-pedal character, respectively? How does one illustrate? Are their preset graphics, like trees, buildings, etc.?

GameBoy
The graphics are arranged so that it can all be put together in 32x32 pixel peices. The birds move anywhere they want to by themselves, they are non-player characters. The little man you see is your character, you control him.

GameBoy
NEW!


paul_one
I've got to congratulate you Ste - you've come a long way.
You really are getting the hang of VB.net eh?

Do you know if the engine uses SDL - or directly uses OpenGL/DirectX?

GameBoy
It's VB6. The engine uses DirectX 7, which doesn't support 3D effects but is great for small games like these.

I'm only working on it slowly, but it shouldn't be too long now before I can release something worth testing.

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