witch wyzwurd wrote:A 2D game? I'm a bit confused, since any image on a screen is truly 2D.
When people are talking about dimensions on computers, they're talking about the technical aspects. Just because you don't see every dimension of a shape at one time doesn't mean it's 2D. Just because you don't see something at all, doesn't mean it's not there.
witch wyzwurd wrote:Are you inferring "stick figure" like graphics? And can you briefly delve into how one makes a game without programming it... Like, point and click game creation?
Here's an example of what an M:RPGe 2 game could look like:
http://www.nevetsweb.com/hosted/game_step3.jpgOne can easily make a game without programming it. There is a huge creation tool built into the server application, and the client application, allowing developers to make immediate changes to the game, from the game itself.
By using the map editor tools you can visually create an area of the world like the one you see above. Below is a screenshot of the new item editor, most of the editors looks pretty similar to this, and they allow you to edit all the features of items, spells, monsters, NPCs, shops and more.
http://mrpge.chronicalgames.com/images/ ... editor.jpgAnd of course, you can edit accounts, characters, and game settings using the settings applications provided by the server software.
http://mrpge.chronicalgames.com/images/ ... ditor1.jpghttp://mrpge.chronicalgames.com/images/ ... ditor3.jpgAnd there are also tools to allow players to set up their client:
http://mrpge.chronicalgames.com/images/ ... tings1.jpgOf course, with the new launch system, there'll be no need to configure the ip and port addresses.
All of these little applications help to create a small, yet semi-complex online roleplaying game, and with the skinning system, M:RPGe 2 also allows it's users to create unique looks for their game.
http://mrpge.chronicalgames.com/images/ ... Login1.jpg