How many games have you posted on Textadventures
Alex is not a moderator...he is the guy that wrote Quest.
You might like Adrift better...go check it out.
Tell David W. hello, you will find him on the Adrift forum as well... as...uhhh..oh god...A Moderator.
Actually, from what I can tell they put up with way less crap on the Adrift forum than we do here so make sure you mind your P's and Q's.
Good Luck
It's interesting that you attack the only active moderators... If you check the other ones, they haven't been seen for months...
Yes, pop on over to the Adrift forum, Michael the Gamer. I haven't banned anyone in quite a while.
Nice to know I'm not being blamed for anything
For those who 'know' me from past postings - I confirm that I am still about, I read the sensible postings when I have the time to catch up, but I'm no longer 'active' in respect of Quest, for reasons I've mentioned previously.
Wish you all good luck with your projects!
Al (MaDbRiT)
witch wyzwurd wrote:Hey Michael The Gamer,
I'm not sure of the whole debate here. I read a-little awhile ago about how Steve gave you a bad review on a game you made. That made you mad. But don't quit using Quest because of that or because of what some forum members will say to you about your spelling and such. A large percentage of Quest games get slammed for poor spelling. Even Dr. Froth's game that placed in IF (congratz Froth!) was spotted with grammatical errors (I played it and I can attest to that). Quest is a good platform from which to build your game with though.
Slamming appears frequently in Quest forums at times, and usually one member becomes the focus. And, yes, they can sometimes be silenced by threads being locked (fairly or unfairly). Suggestion: just post about building games, helping others build games, or to push your own game. Don't get caught in an argument, because no matter how right or wrong you are, you'll only get pounced on. Remember: people here are only reading words on a screen, and don't necessarily connect that to a real person with emotions or an intellectual capacity. Plus, how the words are set can be taken a few different ways by a few different people, including you.
Many Quest games get plummeted with harsh responses by non-Quest users and Quest users alike. Some of the games are quite lame, while some others strive to be a bit better. As I understand, Steve gave you a poor review. That's his opinion. If you don't like his response and you feel your game is better than what he stated, then ignore him and continue to be happy with your game. But give Steve the benefit of the doubt; is your game any better than what he made it out to be? You shouldn't get angry about his response if it holds some value.... albeit harsh. I've only experienced Steve to provide honest feedback and a friendly demeanor, so listen to what he has to say about why he responded to your game the way he did.
I strongly suggest you don't get uptight about responses from moderators. They are not any more unbiased than judges in a court of law. And we both know that those judges slide in directions that aren't always fair to all.
Try losing your anger over the issue and ask Steve and the moderators and Alex to restart a forum relationship from scratch. If you feel you deserve an apology from any of them and/or if you feel you need to apologize too, then ask the ones who should apologize to do so and apologize yourself. It's not condusive to a worthwhile forum, if members just squabble about useless issues. And I think we can all agree with that. And, Alex, it's not in your benefit if potential Quest users turn away from your product because of how they get treated.
I really do believe in the Quest product and urge Michael The Gamer to stick around and help it flourish. Let's hear him out; as long it's not this way.
Oh, and the poll was locked because it was going downhill and barely anyone has submitted a game that post on these forums.
So the poll would have only been useful as another place to argue.
Oh Great, Another Meaningful Poll.
.. With Incorrect Punctuation.
.. And Serial Capitalisation Offences.
My god you're a loser Michael.
I never thought I'd see the day when I agreed with davidw.
Seriously, whoever you are, Michael the Gamer, sod off.
You're a complete idiot and your input is not welcome here.
davidw wrote:My God, what a clueless idiot you are, Michael the Gamer. You've actually gone and added the creator of Quest, the guy in charge of this forum and the one you're bleating to to do something about this 'unfair treatment' you've been receiving, to your hate list? Are you posting your comments from a little padded cell by any chance?
You come onto the forum, insult people left, right and centre, act like a total jerk, and then expect people to take your side? The same people you're insulting and adding to your hate list you expect to back you up? The mind boggles.
And yes, your spelling and your grammar suck. Go back to school and brush up on your English and don't come back till you sound a bit older than the five years you surely are.
Calix wrote:Well, i think that i am starting...but, theres something that i cant make in my game...
i want to create a Death note game...
You se, you write in the Death note, and that person die...
so, you can kill standing far far away from your objetive...
theres two things that i cant do
first, take fotos...or write things in notebooks...
the Take foto is used to remember de "face" (the name)...also this qestion its to memorize faces (using view #@ppl#)
the other its to use these, (memo, or foto) to kill people by writing in the notebook, and when you look the notebook it will display the list of names
someone could tell me how to do these??!
PLEAAASEE
if you have answered...thank you n_n
(maybe im requesting for miracles -.-)
But still Im getting revenge until I get an apology from paul_one and 007 bond
Michael wrote:This is the first time I have agreed with a idiot (Steve Lingle)
I agree that if the game doesnt work right dont post it on this website
about 75% off all games in this achieve are useless demos and junk.
Demo: If it was a demo that was made about 5 years ago maybe more maybe less and that was about to be relesed 1 years ago maybe less or more. Why didnt it came out full version at a exact date?
Junk: Everyone knows what is junk and the game called ryan's own msn is one of them
But I still dont get why are you negitive..
Steve wrote:Michael the gamer sure taught me a lesson. Apparently, he does not appreciate criticism of his grammar.
What the hell is criticism?!?!?!?!?!?!?!?!?!?!?
Michael wrote:I can predict the future of this topic
a moderator will lock this topic
lets see whats happening...
First, witch wyzurd, I wasn't even making a comment about Michael's game. I made a comment about a dther99 game that he made a comment on.
I'm not sure of the whole debate here.
witch wyzwurd wrote:But still Im getting revenge until I get an apology from paul_one and 007 bond
Michael, what's your gain in getting revenge? Will the value of your life increase? Will your Quest games become better?
007bond stated personal feelings of how he thinks about you, but that doesn't mean what he wants will come to pass. But if you keep egging it on by being revengeful, then it might (which doesn't mean I agree with it). So what's the point? Just concentrate on the core reason you got Quest... to make games. The best revenge you can have on anyone in this forum is to make a really good game (which doesn't mean I think anybody else's suck).
Posts get locked because a reply would either degenerate into meaningless babble or because something is figured out and doesn't need a response. Usually the latter doesn't occur, but since paul_one has the ability to lock posts, he probably did it to his own because he could.
As I aforesaid, not every person imposing judgement is unbiased or fair. Paul_one provides insight into ASL and will provide input to help another gamer in programming, so find friendship with him at this level.
You'll feel people have positive and negative qualities here and anywhere else, so quit picking a fight with their negative qualities and cherish the lighter aspects of them.