sgreig wrote:Yeah, I saw that you uploaded that game. Was it easy to adapt?
The map is a 10 x 8 grid and the directions are easy to work out. When I first got the book I had programmed it into my Acorn Electron and wrote a walkthru at the time. Most of the 'verb command' program lines are not in code and easy to identify the object location, flag, etc. in the listing.
Island of Secrets is a different matter. It's 'verb command' answers are in a string code e.g B$="500070" and made up of STR$ codes: first the command used , then the location of the object, the flag of the object and finally the room number. Time is the key to work them out.
The awkward thing was the location for all the objects were an ASCII code and you have to find a table to convert its ASCII code into its decimal value (you also have to deduct 32 from the decimal value as seen in the program listing) to get its location number. Everything else is pretty much straightforward.
In other words, all you need is a map, the list of commands used, locations, objects and chars, a walkthru you did nearly 30 years ago and patience to work it all out.