Treguard wrote:Welcome watchers of Illusion, to the Castle of Confusion. Phase with us now for this is the time of adventure. I, Treguard, issue the challenge. Beyond that portal lies the dungeon of deceit, which I alone have mastered but those of you who cross the boundaries of time must master it also. The first is now without so… enter stranger!
Your quest through the dungeon is for truth and justice. Justice, of course, is blind and when you don this helmet, you’ll also become blind though you’ll find there’s just enough vision to find and examine objects directly beneath.
Now the dungeon ahead is an alien place, and so to sustain your progress a sprite of energy will travel with you. It is your own life force and must be fed with food, which will be occasionally found on your quest. On condition red, you are in great peril for this is no game for a player with numerous lives and when this one's done, your adventure is over.
To feed your life force, you place any food in this knapsack. But place only food there because any other objects will also be consumed. You will of course find other objects on your quest, choose them and use them with care. And remember, you may only carry two at a time.
Now, I'm constrained to offer you certain final warnings so listen to my words very carefully. On your quest, I shall be with you and yet not with you for there are places in the dungeon where even I may not safely go. The way to truth is tortuous, there is no correct route through the dungeon but the right path can be found using logic and guile. The only way is onward, there is no turning back...
Listen most carefully, for the casting of even minor spells is a tickleish buisniess and must be performed according to the ritual, lest the magic misfires and the spell turn upon you.
To invoke the magic, one must call out in a loud, clear voice "spellcasting" followed by the letters of the spell in the right order. Once used, some spells must be dismissed, lest the effects turn on the dungeoneer. The chant here is "Dispell" followed by the right letters, but in the wrong order.
"Treguard
Warning, Team. Complete temporal disruption approaching. Time is now the enemy,
Oh dear, temporal disruption complete. Time flies as the Romans would say although all continues in your world, here time has flown. All adventuring must now cease until you phase with us once more. Will our team triumph on the next level? or will our dungeoneer come to a sticky end? And if so, why should you care? For here, nothing is real and everything must surely be an illusion. Join us again for Knightmare and just keep telling yourself, it's only a game, isn't it?"
R2T1 wrote:and 4 exits, NW, N, N & NE, all blocked
While I don't know the game, I am mystified as to how you can have 4 exits and 2 of them both be North?
Alex wrote:Just saw this, Knightmare live at the Edinburgh Festival!
http://www.kickstarter.com/projects/184 ... e_location
Treguard wrote:A quest is now in progress, so here's a progress report.
Our first team came from Bedfordshire,
They boldly went and bravely tried,
And though they bribed their way to fame,
They still forgot the vital flame,
And so when darkness blackly fell,
Their game was up, and so farewell,
Now the dungeon is challenged by dungeoneer Maeve
And her three advisors, four adventurers from Lancashire,
They're out to prove that Northern Brits
Can conquer all by broad and wits,
And now time turns, the fire burns,
time out is gone, the quest is on!