007bond wrote:I can't be bothered with the #@object# thing. If I want someone to pick up an object, I just make a custom command eg. "forge passport", instead of "forge computer whizz's passport" for example.
Lol, I know you're young but you seem to say "I can't be bothered with..." in many of your posts. If you can't bother to make it easier for the player to play your games then the player probably won't bother to post a positive review for your game.
There are a lot of steps to game-making and if you can't be bothered by some of them, you might want to just play them and not make them.
In your example, how is the passport being forged? With a machine? With another device? The player can't automatically know what one single custom command is supposed to be. They need to have many options where applicable.
"Forge passport with object", "use object on passport", "use object on whizz's passport", etc.. etc...
That's why better looking games take longer to make.Amen