Below is my Current Complete Game Code, I Add onto it alot...so in a couple days there will be more, I Posted this so The Screenshot in Last Post is Backed up!.' "Business Tycoon"
' Created with QDK Pro 3.53
!include <net.lib>
define game <Business Tycoon>
asl-version <350>
gametype singleplayer
start <Seattle Library Lobby>
game author <Michael Willey>
game version <Alpha 1.000>
game copyright <Michael Willey 2005 all rights reserved.>
game info <Business Tycoon is Currently in Alpha, please report any bugs/glitches or errors to me at:
[email protected].|n|nThis Game is Fully supported by me and i'll add onto the game alot, and try my best to fix known bugs.|nThanks and enjoy.|n|n|nMichael Willey>
default fontname <MS Song>
default fontsize <16>
startscript {
panes off
set numeric <Random; $rand(1;200)$>
set numeric <Random2; $rand(1;200)$>
do <Startup>
do <moneycomparisons>
set numeric <Time; 12>
set numeric <Year; 1>
set numeric <Day; 1>
set numeric <Month; 1>
set numeric <Year; 1>
set string <Timeto; AM>
set numeric <Time2; 12>
set numeric <Day2; 30>
set numeric <Monthholder; 12>
set numeric <Monthtoyear; 1>
set numeric <DaytoYear; 1>
set string <Timeto2; AM>
set numeric <Timealso; 12>
set string <Dayofweek; Sunday>
set string <Dayofweekm; Monday>
set string <Dayofweektu; Tuesday>
set string <Dayofweekw; Wendsday>
set string <Dayofweekthu; Thursday>
set string <Dayofweekfri; Friday>
set string <Dayofweeksat; Saturday>
set string <Dayofweeksun; Sunday>
set numeric <ComputerHardware; 0>
set numeric <Software; 0>
set numeric <GameCompany; 0>
set numeric <Hotel; 0>
set numeric <Construction; 0>
set numeric <Janitorial; 0>
set numeric <Computers; 0>
set numeric <Computer Accessories; 0>
set numeric <Video Games; 0>
set numeric <PC Software; 0>
set numeric <XBOX; 0>
set numeric <PS2; 0>
set numeric <Nintendo; 0>
set numeric <PC Games; 0>
foreground <blue>
say <|jc Now Loading all variables.......|n|n|n>
foreground <black>
wait <Press a key.>
say <Please type in your Desired Owners name and hit the enter key.|n|n>
enter <Owners Name>
say <Your name is now: #Owners Name#.|n|n>
wait <Please hit any key, but hit it softly.>
say <Now to start playing please hit any key!, and enjoy the game!.|n|n>
clear
foreground <red>
say <You are #Owners Name#, you recently won some money from Lotto, with this money you decide to set off to form a company of your own!.|n|nAlways remember, you can type: H and hit enter to bring up the help menu, i suggest you do this before playing.
|n|n|n>
wait <Press any key to continue.>
foreground <black>
panes on
timeron <Time1>
}
command <s> {
msg <|jc ----------- MAIN STATS -------------|n>
foreground <blue>
say <Name: #Owners Name#..|nCompanies Name: #Companies Name#.|nPoints Left: %Points%.|nCompanies Rank: %Companies Rank%.|nEnergy: %Energy%/5000.|n|nYou Employ: %comtotalemployed% people.|n|n|n|n|n|n|n|n>
foreground <black>
msg <----------- OTHER STATS -------------|n>
foreground <blue>
msg <Your Companies Daily Trades: %comdailytrades%.|nYour Companies Monthly Trades: %commonthlytrades%.|nYour Companies yearly Trades: %comyearlytrades%.|nTotal Companys Daily Trades combined: %alldailytrades%.|nTotal Companys Monthly Trades combined: %allmonthlytrades%.|nTotal Companys yearly Trades combined: %allyearlytrades%.|nAvailable People to hire: %availemploys%.>
foreground <black>
}
command <h> choose <HELP>
command <t> do <showdate>
command <c> clear
command <m> {
panes off
choose <Main Management Menu.>
panes on
}
command <b> {
foreground <green>
msg <-------- BANKING ---------|n|nDiamond Bars: %Diamondbars%.|nPlantium Bars: %Plantiumbars%.|nGold Bars: %Goldbars%.|nSilver Bars: %Silverbars%.|nCopper Bars: %Copperbars%.|n|nPersonal Money: %Personal Money%.|nCompanies Money: %Companies Money%.|n|n>
foreground <black>
}
error <badcommand; I don't understand your command, please type H to see the available commands.>
define variable <Owners Name>
type string
value <No Owners Name>
display <Owners Name: !>
end define
define variable <Companies Name>
type string
value <no company>
display <Companies name: !>
end define
define variable <Personal Money>
type numeric
value <10000>
display <Personal Money: !>
end define
define variable <Companies Money>
type numeric
value <10000>
display <Companies Money: !>
end define
define variable <Companies Rank>
type numeric
value <2000>
display <Companies Rank: !>
end define
define variable <Energy>
type numeric
value <5000>
display <Energy: !/5000>
end define
define variable <PersonalBank>
type numeric
value <0>
display <P Bank Account: !>
end define
define variable <BusinessBank>
type numeric
value <0>
display <B Bank Account: !>
end define
define variable <Points>
type numeric
value <17>
display <Points: !>
end define
define variable <availemploys>
type numeric
value <0>
display <Employees Left: !>
end define
define variable <Diamondbars>
type numeric
value <0>
display <Diamond Bars: !>
end define
define variable <Plantiumbars>
type numeric
value <0>
display <Plantium Bars: !>
end define
define variable <Goldbars>
type numeric
value <0>
display <Gold Bars: !>
end define
define variable <Silverbars>
type numeric
value <0>
display <Silver Bars: !>
end define
define variable <Copperbars>
type numeric
value <5>
display <Copper Bars: !>
end define
define variable <EXP>
type numeric
value <10000>
display <EXP until Next level: !>
end define
define variable <Level>
type numeric
value <1>
display <Level: !>
end define
define variable <IQ>
type numeric
value <50>
display <IQ: !>
onchange {
foreground <green>
msg <Your IQ is now: %IQ%.|n|n>
foreground <black>
}
end define
define variable <Crimes>
type numeric
value <0>
display <Crimes: !>
onchange {
foreground <red>
msg <Your Crime Stat has Changed, Crime stat is now: %Crimes%.|n|n|n|n>
foreground <black>
}
end define
description
end define
define synonyms
end define
define room <Intro>
end define
define room <Seattle Library Lobby>
look <|n|n>
south <PEOPLEHIDES>
description msg <|jcTime: %Time%:00 #Timeto#|n|n#Dayofweek#|nDate: %Month%/%Day%/%Year%|n|n-------------------------------------|n|nYou are in Seattles Library, in the Lobby area.|n|n>
define object <Book Shelf>
look <You Noticed Computer books, construction books....hey wait!!...construction books??, never even knew those existed!....you also noticed lots of other books.>
take msg <You cannot take a shelf, and besides, why would you want to? not to mention the fact that this shelf has hundreds of pounds of books on it!
|n>
speak <You cannot speak to a Shelf, at least not until i implement Mental Institutions.
>
examine choose <SeattleLibraryShelf>
end define
script
end define
define room <PEOPLEHIDES>
north <Seattle Library Lobby>
end define
define room <GOODS>
define object <Wood Grade A>
end define
define object <Wood Grade B>
end define
define object <Wood Grade C>
end define
define object <Wood Grade D>
end define
define object <Iron Grade A>
end define
define object <Iron Grade B>
end define
define object <Iron Grade C>
end define
define object <Iron Grade D>
end define
define object <Steel Grade A>
end define
define object <Steel Grade B>
end define
define object <Steel Grade C>
end define
define object <Steel Grade D>
end define
define object <Glass Grade A>
end define
define object <Glass Grade B>
end define
define object <Glass Grade C>
end define
define object <Glass Grade D>
end define
define object <Water Grade A>
end define
define object <Water Grade B>
end define
define object <Water Grade C>
end define
define object <Water Grade D>
end define
define object <Mop Grade A>
end define
define object <Mop Grade B>
end define
define object <Mop Grade C>
end define
define object <Mop Grade D>
end define
define object <Broom Grade A>
end define
define object <Broom Grade B>
end define
define object <Broom Grade C>
end define
define object <Broom Grade D>
end define
define object <Wax Grade A>
end define
define object <Wax Grade B>
end define
define object <Wax Grade C>
end define
define object <Wax Grade D>
end define
define object <Polish Grade A>
end define
define object <Polish Grade B>
end define
define object <Polish Grade C>
end define
define object <Polish Grade D>
end define
define object <Vacume Cleaner Grade A>
end define
define object <Vacume Cleaner Grade B>
end define
define object <Vacume Cleaner Grade C>
end define
define object <Vacume Cleaner Grade D>
end define
define object <Blower Grade A>
end define
define object <Blower Grade B>
end define
define object <Blower Grade C>
end define
define object <Blower Grade D>
end define
define object <Construction Book Vol 1>
end define
define object <Construction Book Vol 2>
end define
define object <Construction Book Vol 3>
end define
define object <Construction Book Vol 4>
end define
define object <Construction Book Vol 5>
end define
define object <Computer Hardware Book Vol 1>
look <You see the Computer Hardware Vol 1 Book.>
take
speak <Nice Try, you cannot talk to a book
>
examine if not ( %ComputerHardwareb1% >= %ComputerHardwarecomb1% ) then {
inc <ComputerHardwareb1>
move <Computer Hardware Book Vol 1; GOODS>
foreground <blue>
msg <You have now read Computer Hardware Book Vol 1.|n|n>
foreground <black>
}
else msg <You Currently do not need to learn this book, you already read it.|n>
displaytype <Book>
article <it>
gender <it>
end define
define object <Computer Hardware Book Vol 2>
end define
define object <Computer Hardware Book Vol 3>
end define
define object <Computer Hardware Book Vol 4>
end define
define object <Computer Hardware Book Vol 5>
end define
define object <Software Book Vol 1>
end define
define object <Software Book Vol 2>
end define
define object <Software Book Vol 3>
end define
define object <Software Book Vol 4>
end define
define object <Software Book Vol 5>
end define
define object <Hotel Book Vol 1>
end define
define object <Hotel Book Vol 2>
end define
define object <Hotel Book Vol 3>
end define
define object <Hotel Book Vol 4>
end define
define object <Hotel Book Vol 5>
end define
define object <Janitorial Book Vol 1>
end define
define object <Janitorial Book Vol 2>
end define
define object <Janitorial Book Vol 3>
end define
define object <Janitorial Book Vol 4>
end define
define object <Janitorial Book Vol 5>
end define
define object <Computer Book Vol 1>
end define
define object <Computer Book Vol 2>
end define
define object <Computer Book Vol 3>
end define
define object <Computer Book Vol 4>
end define
define object <Computer Book Vol 5>
end define
define object <Computer Accessories Book Vol 1>
end define
define object <Computer Accessories Book Vol 2>
end define
define object <Computer Accessories Book Vol 3>
end define
define object <Computer Accessories Book Vol 4>
end define
define object <Computer Accessories Book Vol 5>
end define
define object <Sell Video Game Book Vol 1>
end define
define object <Sell Video Game Book Vol 2>
end define
define object <Sell Video Game Book Vol 3>
end define
define object <Sell Video Game Book Vol 4>
end define
define object <Sell Video Game Book Vol 5>
end define
define object <PC Software Book Vol 1>
end define
define object <PC Software Book Vol 2>
end define
define object <PC Software Book Vol 3>
end define
define object <PC Software Book Vol 4>
end define
define object <PC Software Book Vol 5>
end define
define object <Game Company Book Vol 1>
end define
define object <Game Company Book Vol 2>
end define
define object <Game Company Book Vol 3>
end define
define object <Game Company Book Vol 4>
end define
define object <Game Company Book Vol 5>
end define
define object <XBOX Book Vol 1>
end define
define object <XBOX Book Vol 2>
end define
define object <XBOX Book Vol 3>
end define
define object <XBOX Book Vol 4>
end define
define object <XBOX Book Vol 5>
end define
define object <PS2 Book Vol 1>
end define
define object <PS2 Book Vol 2>
end define
define object <PS2 Book Vol 3>
end define
define object <PS2 Book Vol 4>
end define
define object <PS2 Book Vol 5>
end define
define object <Nintendo Book Vol 1>
end define
define object <Nintendo Book Vol 2>
end define
define object <Nintendo Book Vol 3>
end define
define object <Nintendo Book Vol 4>
end define
define object <Nintendo Book Vol 5>
end define
define object <PC Game Book Vol 1>
end define
define object <PC Game Book Vol 2>
end define
define object <PC Game Book Vol 3>
end define
define object <PC Game Book Vol 4>
end define
define object <PC Game Book Vol 5>
end define
define object <""COAT"" Newbie Coat>
end define
define object <""COAT"" Jersey Coat>
end define
define object <""COAT"" Warm Thick Coat>
end define
define object <""JACKET"" Newbie Jacket>
end define
define object <""JACKET"" Win Breaker Jacket>
end define
define object <""JACKET"" Expensive Thin Jacket>
end define
define object <""SHOES"" Newbie Shoes>
end define
define object <""SHOES"" Low Top Shoes>
end define
define object <""SHOES"" High Top Shoes>
end define
define object <""PANTS"" Newbie Pants>
end define
define object <""PANTS"" Shorts>
end define
define object <""PANTS"" Expensive Pants>
end define
define object <""BELT"" Newbie Belt>
end define
define object <""BELT"" Thin Belt>
end define
define object <""BELT"" Thick Belt>
end define
end define
define room <FOODS AND DRINKS>
end define
define room <COMPANIES1>
end define
define procedure <showdate>
msg <|jc ------------------------------------|n|n|jcTime: %Time%:00 #Timeto#|n|n#Dayofweek#|nDate: %Month%/%Day%/%Year%|n|n------------------------------------->
end define
define procedure <Startup>
set numeric <ComputerHardwareb1; 1>
set numeric <ComputerHardwareb2; 2>
set numeric <ComputerHardwareb3; 3>
set numeric <ComputerHardwareb2; 4>
set numeric <ComputerHardwareb5; 5>
set numeric <Softwareb1; 1>
set numeric <Softwareb2; 2>
set numeric <Softwareb3; 3>
set numeric <Softwareb4; 4>
set numeric <Softwareb5; 5>
set numeric <GameCompanyb1; 1>
set numeric <GameCompanyb2; 2>
set numeric <GameCompanyb3; 3>
set numeric <GameCompanyb4; 4>
set numeric <GameCompanyb5; 5>
set numeric <Hotelb1; 1>
set numeric <Hotelb2; 2>
set numeric <Hotelb3; 3>
set numeric <Hotelb4; 4>
set numeric <Hotelb5; 5>
set numeric <Constructionb1; 1>
set numeric <Constructionb2; 2>
set numeric <Constructionb3; 3>
set numeric <Constructionb4; 4>
set numeric <Constructionb5; 5>
set numeric <Janitorialb1; 1>
set numeric <Janitorialb2; 2>
set numeric <Janitorialb3; 3>
set numeric <Janitorialb4; 4>
set numeric <Janitorialb5; 5>
set numeric <Pointscomb1; 7>
set numeric <comdailytrades; 0>
set numeric <alldailytrades; 0>
set numeric <comweeklytrades; 0>
set numeric <allweeklytrades; 0>
set numeric <commonthlytrades; 0>
set numeric <allmonthlytrades; >
set numeric <comyearlytrades; 0>
set numeric <allyearlytrades; 0>
set numeric <comtotalemployed; 0>
set numeric <comtotalemployedpro1; 1000>
set numeric <comtotalemploydpro2; 3000>
set numeric <comtotalemploydpro3; 6000>
set numeric <maxemployed; 30000>
set numeric <Hardwarest; 0>
set numeric <Hardware1; 1>
end define
define procedure <moneycomparisons>
set numeric <ComputerHardwarecomb1; 1000>
set numeric <ComputerHardwarecomb2; 3000>
set numeric <ComputerHardwarecomb3; 5000>
set numeric <ComputerHardwarecomb4; 7000>
set numeric <ComputerHardwarecomb5; 10000>
end define
define procedure <Exp200>
if ( %EXP% >= 201 ) then dec <EXP; 200> else do <Levelup>
end define
define procedure <Exp500>
end define
define procedure <Exp800>
end define
define procedure <Exp1200>
end define
define procedure <Levelup>
set <EXP; 10000>
inc <Level>
inc <Points; 2>
foreground <blue>
msg <Congratulations!, you are now Level %Level% and you now have %Points% Points.|n|n>
foreground <black>
end define
define timer <Time1>
interval <0>
action {
if ( %Time% = %Time2% ) then {
set <Time; 1>
timeron <Time2>
timeroff <Time1>
}
else {
inc <Time>
timeron <Time2>
timeroff <Time1>
}
}
disabled
end define
define timer <Time2>
interval <0>
action {
if ( %Time% = %Time2% ) then {
set <Time; 1>
timeron <Time1>
timeroff <Time2>
}
else {
inc <Time>
if ( %Time% = %Timealso% ) then {
if ( #Dayofweek# = #Dayofweeksun# ) then set <Dayofweek; Monday> else {
if ( #Dayofweek# = #Dayofweekm# ) then set <Dayofweek; Tuesday> else {
if ( #Dayofweek# = #Dayofweektu# ) then set <Dayofweek; Wendsday> else {
if ( #Dayofweek# = #Dayofweekw# ) then set <Dayofweek; Thursday> else {
if ( #Dayofweek# = #Dayofweekthu# ) then {
set numeric <Randomemploys; $rand(50;20000)$>
set <Dayofweek; Friday>
set <availemploys; %Randomemploys%>
foreground <blue>
msg <There are now %availemploys% to hire for this week.|n|n>
foreground <black>
timeron <yourcompany>
}
else {
if ( #Dayofweek# = #Dayofweekfri# ) then set <Dayofweek; Saturday> else {
foreground <blue>
say <------------------------------------|n|n|jc It is a new week, it's now: Sunday!.|n|n------------------------------------->
foreground <black>
set <Dayofweek; Sunday>
}
}
}
}
}
}
timeron <24hDays>
timeron <Time1>
timeroff <Time2>
}
}
}
disabled
end define
define timer <24hDays>
interval <0>
action {
if ( %Day% < %Day2% ) then inc <Day> else {
if ( %Month% >= %Monthholder% ) then set <Month; 1> else inc <Month>
set <Day; 1>
}
timeron <Year>
timeroff <24hDays>
}
disabled
end define
define timer <Year>
interval <0>
action {
if ( %Month% = %Monthtoyear% ) and ( %Day% = %DaytoYear% ) then inc <Year>
timeroff <Year>
}
disabled
end define
define timer <Holidays>
interval <5>
enabled
end define
define timer <Oliver Corpmain>
interval <60>
enabled
end define
define timer <yourcompany>
interval <0>
action {
inc <Company Money; %comweeklytrades%>
foreground <blue>
msg <#Companies Name# just made x%comweeklytrades% from last week!.|n|n>
foreground <black>
timeroff <yourcompany>
}
disabled
end define
define timer <yourcompanyai>
interval <5>
action {
if ( %Random% <= 2000 ) then {
inc <Companies Money; %Random%>
timeron <yourcompanyai2>
timeroff <yourcompanyai>
}
else {
dec <Companies Money; %Random2%>
timeron <yourcompanyai2>
timeroff <yourcompanyai>
}
}
disabled
end define
define timer <yourcompanyai2>
interval <5>
action {
if ( %Random% <= 2000 ) then {
inc <Companies Money; %Random%>
timeron <yourcompanyai>
timeroff <yourcompanyai2>
}
else {
dec <Companies Money; %Random2%>
timeron <yourcompanyai>
timeroff <yourcompanyai2>
}
}
disabled
end define
define timer <yourcompanyai3>
interval <5>
action {
if ( %Random2% <= 5000 ) then {
if ( %Random2% <= %Random% ) then {
inc <Companies Name; %Random2%>
timeron <yourcompanyai4>
timeroff <yourcompanyai3>
}
else {
timeron <yourcompanyai4>
timeroff <yourcompanyai3>
}
}
else {
dec <Companies Money; %Random%>
timeron <yourcompanyai4>
timeroff <yourcompanyai3>
}
}
disabled
end define
define timer <yourcompanyai4>
interval <5>
action if ( %Random2% <= 5000 ) then {
if ( %Random2% <= %Random% ) then {
dec <Companies Name; %Random2%>
timeron <yourcompanyai3>
timeroff <yourcompanyai4>
}
else {
timeron <yourcompanyai3>
timeroff <yourcompanyai4>
}
}
else {
dec <Companies Money; %Random%>
timeron <yourcompanyai3>
timeroff <yourcompanyai4>
}
disabled
end define
define text <intro>
end define
define text <win>
end define
define text <lose>
end define
define selection <HELP>
info <Choose a topic.>
choice <General Help.> {
foreground <black>
msg <------------- GENERAL HELP -------------|n|n>
foreground <red>
say <to get to the help menu at anytime just type: h .|n|nto find out every stat in the game, simply type: s .|n|nto completely clear the screen type: c .|n|nto Find out the Date and time in Business Tycoon type: t .|n|nYour Goal in the Game is to Succeed at managing your Business, This Game is open ended and doesn't really end.|nThere are other Companies out there aswell, competing for Resources, there is a fine line between Success and Failure.|n|n|n>
foreground <black>
}
end define
define selection <SeattleLibraryShelf>
info <What Book do you wish to look at?>
choice <Computer Hardware> choose <ComputerHardware>
choice <""ABOUT Computer Hardware"">
choice <Software> choose <Software>
choice <""ABOUT Software"">
choice <Making Games> choose <Game Company>
choice <""ABOUT Making Games"">
choice <Hotel> choose <Hotel>
choice <""ABOUT Hotel"">
choice <Construction> choose <Construction>
choice <""ABOUT Construction"">
choice <Janitorial> choose <Janitorial>
choice <""ABOUT Janitorial"">
choice <Help>
choice <Nevermind.>
end define
define selection <ComputerHardware>
info <Which Computer Hardware Book do you wish to Study?>
choice <Computer Hardware Vol 1 for x1000 and 7 points?> if ( %Personal Money% >= 1000 ) and ( %Points% >= %Pointscomb1% ) and not got <Computer Hardware Book Vol 1> and ( %Hardwarest% < %Hardware1% ) then {
dec <Personal Money; 1000>
dec <Points; 7>
inc <IQ; 5>
inc <Hardwarest>
do <Exp200>
give <Computer Hardware Book Vol 1>
foreground <blue>
msg <You Just used x1000 dollars and 7 points for purchasing this book, you gained 200 EXP and you now have x%Personal Money% of your personal money left and %Points% Points left.|n|n|n|n>
choose <SeattleLibraryShelf>
foreground <black>
}
else {
msg <Either you dont have enough money, or you dont have enough Points or you already have this book in your inventory, or You have already Learned this Book.|n|n>
}
choice <Computer Hardware Vol 2 for x3000 and 10 points?>
choice <Computer Hardware Vol 3 for x5000 and 13 points?>
choice <Computer Hardware Vol 4 for x7000 and 17 points?>
choice <Computer Hardware Vol 5 for x10000 and 20 points?>
choice <Steal Computer Hardware Vol 1!> {
foreground <red>
say <Librarian: Hey!!, What are you doing!, You Better not Leave without paying for that Book!.|n|n>
}
end define
define selection <Software>
info <Which Software books do you wish to buy?>
choice <Software vol 1 for x1000>
choice <Software vol 2 for x3000>
choice <Software vol 3 for x5000>
choice <Software vol 4 for x7000>
choice <Software vol 5 for x10000>
end define
define selection <Game Company>
info <Which of these books you wish to purchase?>
choice <Making Games vol 1 for x1000>
choice <Making Games vol 2 for x3000>
choice <Making Games vol 3 for x5000>
choice <Making Games vol 4 for x7000>
choice <Making Games vol 5 for x10000>
end define
define selection <Hotel>
info <Which of these books you wish to buy?>
choice <Hotel vol 1 for x1000>
choice <Hotel vol 2 for x3000>
choice <Hotel vol 3 for x5000>
choice <Hotel vol 4 for x7000>
choice <Hotel vol 5 for x10000>
end define
define selection <Construction>
info <Which of these books you wish to buy?>
choice <Construction vol 1 for x1000>
choice <Construction vol 2 for x3000>
choice <Construction vol 3 for x5000>
choice <Construction vol 4 for x7000>
choice <Construction vol 5 for x10000>
end define
define selection <Janitorial>
info <Which of these books you wish to purchase?>
choice <Janitorial vol 1 for x1000>
choice <Janitorial vol 2 for x3000>
choice <Janitorial vol 3 for x5000>
choice <Janitorial vol 4 for x7000>
choice <Janitorial vol 5 for x10000>
end define
define selection <Main Management Menu.>
info <Advisor: what do you wish to do Sir?>
choice <Manage Employees> choose <Manage Employees>
choice <Buy Products>
choice <Check out my Companies Rank>
choice <Banking>
choice <Nevermind>
end define
define selection <Manage Employees>
info <Advisor: What do you wish to do sir?>
choice <Hire more Employees> choose <Hire more Employees>
choice <Fire some Current Employees>
choice <Nevermind>
end define
define selection <Hire more Employees>
info <Advisor: how many sir do you wish to hire?>
choice <Nevermind> choose <Main Management Menu.>
choice <5>
choice <10>
choice <15>
choice <20>
choice <25>
choice <30>
choice <35>
choice <40>
choice <45>
choice <50>
choice <55>
choice <60>
choice <65>
choice <70>
choice <75>
choice <80>
choice <85>
choice <90>
choice <95>
choice <100>
choice <105>
choice <110>
choice <115>
choice <120>
choice <125>
choice <130>
choice <135>
choice <140>
choice <145>
choice <150>
choice <155>
choice <160>
choice <165>
choice <170>
choice <175>
choice <180>
choice <185>
choice <190>
choice <195>
choice <200> if ( %comtotalemployed% <= 30000 ) and ( %Companies Money% >= 1400 ) and ( %availemploys% = 200 ) then {
inc <comtotalemployed; 200>
dec <Companies Money; 1400>
dec <availemploys; 200>
foreground <blue>
msg <You have paid 1400 for 200 employees and you'll need to pay this weekly to them employees, you now have %comtotalemployed% employees in #Companies Name#.|n|n|n|n>
foreground <black>
}
else msg <You either don't have enough money, Maxed out in Employee count or there is no employees to Hire..|n|n>
end define
define selection <Bank>
info <Advisor: What do you wish to do at the bank sir?>
choice <HELP>
choice <Deposit>
choice <Withdraw>
choice <Transfer Funds>
choice <Donate Locally>
choice <Donate Nationally>
choice <Buy Diamond Bars>
choice <Buy Plantium Bars>
choice <Buy Gold Bars>
choice <Buy Silver Bars>
choice <Buy Copper Bars>
choice <Nevermind>
end define
define selection <Goldbars>
end define