Just curious to see if anyone has tried taking a 2D map and making it 3D using raycasting and what you're experience was like, doesn't have to be in Quest. What was easy/hard and what did you get out of the experience?
I'm using this article to create a raycasting project in Quest. I get the general idea of it but maybe I'm just dumb because reading the actual theory of it made my head hurt. I just skipped down to its implementation. Figured I'll understand the theory better as I build the project.
I'm currently working on creating a 2D map generator that's in the custom status menu that I'll later raycast into a 3d map for the Player to walk around in. Initially, I'm going to generate an empty room with walls around the border. Then I'll try to generate individual rooms and so on and so forth.