Heyall
I know there's a way to make a new script-type attribute, e.g. for exits, but I can't remember for the life of me.
Is it something like this?
exit.new_script => {player.parent = exit.to}
That looks right to me. I've not actually tried putting something like that on a single line, but I would expect it to work.
That's assuming that exit
is the name of the exit. If it's a variable, it wouldn't be available within the new script, so you would have to do:
exit.new_script => {
player.parent = this.to
}
(using this
to refer to the object that owns the script attribute)
thanks for the reply.
wait, so if the script is in let's say, NPC's attribute: edit_exit_script, "this" will refer to the exit? and not the NPC?