Has Anyone Tried Implementing Perlin or Simplex Noise in Quest?

I've tried myself a long time ago by using a JavaScript library that I found online. I was able to assign noise values to each tile (room) in my map but I couldn't assign biomes to the tiles. For whatever reason, an error would occur and I couldn't figure out what the issue was.

I was thinking about taking another stab at it but I was just curious if anyone else has done it successfully.

I'm interested in making a colony sim in Quest and I think that noise would benefit it greatly.


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