if (get('alexsays.no')) {
msg('you disagree with Alex but he remains unconvinced.');
}
Silver wrote:"Alex"
No, there will be no separate language. The code will simply be JavaScript. But the fundamentals of JavaScript are not that different to aslx anyway. In QuestKit your example would probably look like:
if (get('alexsays.no')) {
msg('you disagree with Alex but he remains unconvinced.');
}