It's all in the Commands - Assistance with commands please

Hey, I am creating a command to handle a thrown item. this is what I have so far:

commands.unshift(new Cmd('Throw',{
	regex:/^(?:throw|toss|chuck) (.+) (?:at|through|on|over|under|out) (.+)$/,
	objects:[
		{scope:parser.isHeld},
		{scope:parser.isPresent},
	],
	
	script:function(objects) {
		return handleThrowAt(game.player, objects)
	},
}))

function handleThrowAt(char, objects) {
	let success = false
	const throwThis = objects[0][0]
	const atThis = objects[1][0]
	
	msg(throwThis.name)
	msg(atThis.name)
	if(throwThis.name === 'oldest_wire_cutters') {
		if(atThis.name === 'broken_window') {
			if(w.boards.boardsOpen) {
				msg("Response string here")
				w.oldest_wire_cutters.loc = 'backyard'
				success = true
			}
		}
	}
	
	if(!success) msg("Failed response string");
	return success ? world.SUCCESS : world.FAILED;
}

the code is created in the code.js module.

Not sure but there could be issues with the documents on this page https://github.com/ThePix/QuestJS/wiki/Creating-Commands

Example: I was not able to get this to work:

return success ? SUCCESS : FAILED;

For this example I am told that FAILED is not defined. When I changed it to this however, it worked:

return success ? world.SUCCESS : world.FAILED;

Thanks,
Steve


Thanks, I realised there were a number of issues with that page due to numerous updates to QuestQR since it was written. Hopefully now resolved.


This topic is now closed. Topics are closed after 14 days of inactivity.

Support

Forums