I'm looking to create my first gamebook. I'm already a game developer (software engineer in particular), but would like to do something on my own.
Right now I'm trying to decide whether to use QUEST or SQUIFFY to create the gamebook. I would definitely like to be able to turn the gamebook into a store-compatible app, and it appears that both can do so without much difficulty.
My real question here is which of the two options is the better choice right now for creating gamebooks? I'm not intimidated by complexity, so more advanced scripting won't be troublesome. I would prefer to be able to track a plethora of variables, states, and the like, but it seems that both can do so pretty well. I know that Squiffy is a much younger piece of software, but I have no problem of growing with a new application (as long as it's growing and not in a stagnant state).
Do you think that Squiffy is better suited for creating gamebooks than Quest given specific design features? Or would you recommend that code-savvy users who want the most features available use Quest to create a gamebook?
Thanks!