Is this code usable in squiffy

TyCamden
I saw the following code in a thread:

<object name="animal_1">
<attr name="type" type="string">lion</attr>
</object>

<object name="animal_2">
<attr name="type" type="string">zebra</attr>
</object>

if (this.type = "lion") {
msg ("Oh... %@$@#.... I can't outrun it and I don't have any weapon/protection.... $#@$@#!")
msg ("The hungry lion easily chases you down, tears you to shreds, and gobbles you up.")
msg ("GAME OVER")
finish
} else if (this.type = "zebra") {
msg ("You admire the beautifully white and black striped zebra.")
}


thread: viewtopic.php?f=24&t=6291

Is the above code usable in squiffy?

I ask because I could not get it to work.

Dennis Carlyle
No, it's not code that can be used in Squiffy. It's offered up as an example of "if/else" logic that's often used in game scripts.

The post it's in says it's "Text Adventure" syntax. Not sure if that refers to Quest's script language or something else.

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