I am a writer and trying out Squiffy for the first time and I have a few functionality questions. I will continue to post more of my questions here as they come.
#1) I understand labeling sections/passages and connecting the choices, but is it possible to connect a choice to a passage, but alter the displayed text? For example, if I have a passage, "[[scene 2]]:" I would implement a choice called "[[scene 2]]" to go to it, but what if I wanted the choice to read: "Go to Scene 2." Is this possible? This would also be nice so I can have multiple choices throughout the game with the same text.
#2) Is it possible to skip to a passage or to a scene without having the player click a link? For instance, if I have a minor choice like: "[[Look behind you.]]" and then the passage reads, "[[Nothing's there.]]" Is the only way to continue the story to have the player click a continue link?
Regarding your first question, instead of
[[scene2]]
just use
[[insert text here]](scene2)
Answer #2) There is time delaying technique using simple javascript.
[[start]]:
setTimeout(function(){
squiffy.ui.write("Nothing's there.");
},3000);
Look behind you.
[[start]]:
setTimeout(function(){
squiffy.story.go("Nothing");
},3000);
Look behind you.
[[Nothing]]:
Nothing's there.