Waking Up, a procedurally generated rpg experience by killalao
You wake up one morning to find that, well you haven't woken up, you feel like you're still dreaming and you're helplessly pinned to your bed, hours pass, nothing happens, but you finally manage to fight against the paralysis and break through so your now free to explore this strange world that you apparently can't escape.
General information:
Waking up is my concept for a video game that heavily utilizes procedural generation, to emulate a surreal environment remniscent of a dream scape.
Simply put, the game takes place inside a large, surreal environment, where nearly every room is procedural generated and objects and enemies spawn nearly at random. Rooms can have 2 or more doors, which will take you to different rooms that you can't see until you enter.
The goal of the game is to reach and defeat one of two final bosses, who will then allow the player to wake up.
One of the main mechanics is the occasional appearence of staircases that will lead you up or down. ( or you can simply choose to skip them and continue exploring the level you're on) Either path will lead you to one of the two bosses, a boss of nightmares, and a boss of fantasy who will probably recieve more interesting names later on.
The further up you go, the more fantastic and surreal the randomly generated environments, enemies, and objects get.
The further down you go, the darker, grittier, and more nightmarish things get. (Though both paths do not vary in difficulty.)
And as you get closer to one of the bosses, who are on the top and bottom levels respectively, the more powerful the enemies and objects are.
Combat:
You must fight or flee every enemy you come across,
To do this, you need to get within range in order to do damage.
You start without any weapons whatsoever, so you have to be right next to the enemy in order to punch them by approaching them instead of attacking.
The enemies have a really simple ai code that basically dictates that they will try to approach you until they are in range, once that happen
General information:
Waking up is my concept for a video game that heavily utilizes procedural generation, to emulate a surreal environment remniscent of a dream scape.
Simply put, the game takes place inside a large, surreal environment, where nearly every room is procedural generated and objects and enemies spawn nearly at random. Rooms can have 2 or more doors, which will take you to different rooms that you can't see until you enter.
The goal of the game is to reach and defeat one of two final bosses, who will then allow the player to wake up.
One of the main mechanics is the occasional appearence of staircases that will lead you up or down. ( or you can simply choose to skip them and continue exploring the level you're on) Either path will lead you to one of the two bosses, a boss of nightmares, and a boss of fantasy who will probably recieve more interesting names later on.
The further up you go, the more fantastic and surreal the randomly generated environments, enemies, and objects get.
The further down you go, the darker, grittier, and more nightmarish things get. (Though both paths do not vary in difficulty.)
And as you get closer to one of the bosses, who are on the top and bottom levels respectively, the more powerful the enemies and objects are.
Combat:
You must fight or flee every enemy you come across,
To do this, you need to get within range in order to do damage.
You start without any weapons whatsoever, so you have to be right next to the enemy in order to punch them by approaching them instead of attacking.
The enemies have a really simple ai code that basically dictates that they will try to approach you until they are in range, once that happen
Average rating
Written by
killalao
Plays
1232
Downloads
1125
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Quest 5.8
Added 16 Jul 2019
Updated 08 Jun 2022
Fantasy
Comedy
Horror
Educational
Sci-Fi
Mystery
Puzzle
Simulation
Surreal
RPG
Slice of Life
Historical
Literature
Romance
Seasonal
Work in Progress