The Afterlife by DigitalCoffee
You are a professional photographer. You climb to the top of Mount Cameron to try and get some good shots. Just as you are about to get a great picture, you slip and fall to a lower ledge of a cliff…
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DigitalCoffee
15 Mar 2016
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DigitalCoffee
14 Mar 2016
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XanMag
09 Mar 2016
You should create a log-in account for the forums so I can PM you directly.
1. If you drop Medusa's head, you cannot pick it back up.
2. The hint for the narc room mentions an antidote and to check at the pharmacy, but there is no antidote at the pharmacy.
3. I think you have 'push stairs' as a command. You probably should create it as a verb on the object stairs so the player can short hand "push sta" or "push st" OR add variations to your command line. Easier to add push as a verb and to object stairs.
1. If you drop Medusa's head, you cannot pick it back up.
2. The hint for the narc room mentions an antidote and to check at the pharmacy, but there is no antidote at the pharmacy.
3. I think you have 'push stairs' as a command. You probably should create it as a verb on the object stairs so the player can short hand "push sta" or "push st" OR add variations to your command line. Easier to add push as a verb and to object stairs.
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DigitalCoffee
08 Mar 2016
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XanMag
08 Mar 2016
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DigitalCoffee
04 Mar 2016
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DigitalCoffee
03 Mar 2016
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DigitalCoffee
02 Mar 2016
Ok I'll try to work on those points. When I tried the game it worked fine for me but I'm going to try removing the timers so that it lags less and it works better for people who download it and play it. Also, I would like to work on this text adventure from two different computers (at school and at home). Is there a way to download the game for editing or something so that I can work on it from both places easily?
Thanks for the advice! I'm pleased that you think this game has potential too. It is my first game so there are going to be some errors here and there so I'll keep updating it! :)
Thanks for the advice! I'm pleased that you think this game has potential too. It is my first game so there are going to be some errors here and there so I'll keep updating it! :)
Comment
XanMag
02 Mar 2016
I wouldn't waste my time on a game if I thought it was garbage, so here you go (take that as a compliment =)...
You've got some funky stuff going on in the intro.
1. I jump from the cliff and there is this long pause in the game where no commands work.
2. Then eventually, I am whisked off to another room. A couple times that I played it, the screen remained black and so did the text, so I could not see any of the room descriptions, only the blue linked words.
At this point I quit playing because I have no idea how much game is left and I didn't want to invest time in a game if there were continuous problems. I do like the premise though. It's unique and that is why I comment. I would like to see this ironed out because I do think it has promise. Things I would suggest from here on out when making corrections/additions to the game. Take it for what it is worth...
1. Have some room descriptions for every room. I don't want to have to rely on 'hints' to solve anything. Kind of defeats the purpose. In the room description you can at least give us a clue of some of the things that might be relevant in the room. If the only thing to consider is a room title, then when I type 'x platform' in the first room and get a "I can't see that" response, it's pretty misleading when you have to 'x stairs' in a different room to progress.
2. I think the problems I mentioned above are related to the use of timers. Personally, I think timers create more problems than using them is worth. I don't think the timers here really serve a purpose that adds to the game, but it does create game play issues.
3. Do NOT have insta-death rooms. These are super annoying. When moving north from one room to the other kills me for apparently no reason that I could deduce before trying to go north... that is just plain game breaking for me. If you have room descriptions, you can add to the room description something like "...and to the north you
You've got some funky stuff going on in the intro.
1. I jump from the cliff and there is this long pause in the game where no commands work.
2. Then eventually, I am whisked off to another room. A couple times that I played it, the screen remained black and so did the text, so I could not see any of the room descriptions, only the blue linked words.
At this point I quit playing because I have no idea how much game is left and I didn't want to invest time in a game if there were continuous problems. I do like the premise though. It's unique and that is why I comment. I would like to see this ironed out because I do think it has promise. Things I would suggest from here on out when making corrections/additions to the game. Take it for what it is worth...
1. Have some room descriptions for every room. I don't want to have to rely on 'hints' to solve anything. Kind of defeats the purpose. In the room description you can at least give us a clue of some of the things that might be relevant in the room. If the only thing to consider is a room title, then when I type 'x platform' in the first room and get a "I can't see that" response, it's pretty misleading when you have to 'x stairs' in a different room to progress.
2. I think the problems I mentioned above are related to the use of timers. Personally, I think timers create more problems than using them is worth. I don't think the timers here really serve a purpose that adds to the game, but it does create game play issues.
3. Do NOT have insta-death rooms. These are super annoying. When moving north from one room to the other kills me for apparently no reason that I could deduce before trying to go north... that is just plain game breaking for me. If you have room descriptions, you can add to the room description something like "...and to the north you
Comment
XanMag
02 Mar 2016
Just an FYI... I assume you set this up with a custom 'add command' in the cliff room, right?
If so, you can easily change it to accommodate nearly every conceivable input the player might try, I would put the following in the command box:
jump; jump off cliff; jump from cliff; jump down; jump off the cliff; jump from the cliff; jump off of the cliff
Of course you can add whatever else you can think of to eliminate the dreaded "guess the right verb input" problem. There are fancier (but more complex) ways to do this as well. I would encourage you to check out the forums or play the "game" "Quest - Tutorials and Templates".
If so, you can easily change it to accommodate nearly every conceivable input the player might try, I would put the following in the command box:
jump; jump off cliff; jump from cliff; jump down; jump off the cliff; jump from the cliff; jump off of the cliff
Of course you can add whatever else you can think of to eliminate the dreaded "guess the right verb input" problem. There are fancier (but more complex) ways to do this as well. I would encourage you to check out the forums or play the "game" "Quest - Tutorials and Templates".
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DigitalCoffee
02 Mar 2016
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DigitalCoffee
02 Mar 2016
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XanMag
02 Mar 2016
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DigitalCoffee
01 Mar 2016
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DigitalCoffee
01 Mar 2016
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Written by
DigitalCoffee
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Quest 5.5
English
Published 01 Mar 2016
Updated 15 Mar 2016
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