In an abandoned cottage in a valley, wake up after a drug agreement gone wrong your left to die in the unknown cottage rather to suffer than shot dead, but why?
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There's five rooms. There's a door that needs a doorknob but the doorknob you pick up doesn't work with it. There's a key that you can't pick up as it's lodged between floorboards that you can't interact with. There's a cupboard that you can get inside but never leave again. And a paper clip. The End.