In an abandoned cottage in a valley, wake up after a drug agreement gone wrong your left to die in the unknown cottage rather to suffer than shot dead, but why?
You are not logged in.
If you log in before playing, you'll be able to save your progress - which means you can come back later and pick up where you left off.
There's five rooms. There's a door that needs a doorknob but the doorknob you pick up doesn't work with it. There's a key that you can't pick up as it's lodged between floorboards that you can't interact with. There's a cupboard that you can get inside but never leave again. And a paper clip. The End.