blog by ice4

4 nov 2024

Second and super massive update to mousehunt
1. Ability to select from 1 to 20 cheese
2. Each cheese inserted increases the difficulty of catching mice
3. Each cheese inserted increases the number of mice that can be caught
4. Number of cheeses does not affect snake attack
5. Special mice moves alone and cannot be caught in groups
6. Ordinary mouse now have 50% chances to steal cheese
7. Glitch fixed when trap is broken to "trap" and unswitchable by setting alias2 when game starts up, alias2 = simple cage
8. Rather than number of cheeses reducing the effectiveness of medals which does not really makes mice hard to catch, we change the mice catch formula of 50% to 50% - (number of cheese x number of cheese), so the mice gets exponentially harder to catch when the player gets greedy to use more cheeses in an attempt to attract more mice
9. 4 cheese does not guarantee catching 4 mice anymore, it looks boring catching 4 mice every hunt, it now catches 1 to 4 mice instead which looks more natural
10. 4 brand new medals
11. Updated loot encyclopedia
12. Added a text that was forgotten to be placed "The thieving mouse have been caught"
13. Clear screen alternative message
14. Updated help analysis screen
15. Changed "no mice were caught" to "no mice were seen", which more subtly hints that the cheese and trap formation is not attractive or have already been recognized by most of the mice population, therefore hunter should change trap selection or cheese brand
16. Shorten "Your cheese have been plundered with no sight of any intruders" to "Your cheese have been plundered" because it happens frequently which jams up the readability of the screen
17. Removed lots of coding by simplification, "catch a mouse" is now changed to "change 1 to 20 mice"
18. Added helpful comments to coded section for easier editing
19. More cheeses doesn't decreases the chances of special mouse being caught anymore, because they come alone, thus they shouldn't be stronger

2 nov 2024

Massive update to mousehunt
1. 10% chance of hunter resting instead
2. Recode the medal objects into cloned generated objects instead which reduces object list clutter
3. Broken trap can automatically repair itself within approximately 120 seconds
4. Attack and defense are combined into medal benefits, each medal gives +1% attack and +1% defense, previously each medal only gives +1% attack/defense
5. How to get medals is now revealed
6. Medals loses description which was originally written how many +% attack and defense which is now removed
7. Stats now show player's medal count
8. Added attack description for all traps, it will automatically skip describing when switched to another trap fast enough
9. When you repair trap, it does not reset to simple cage, it will reset to the last trap you have chosen instead

1 nov 2024

List of games:
https://textadventures.co.uk/games/view/8esdya-2i0a12gasshvihq/blog
https://textadventures.co.uk/games/view/8p-mxvdmaeg0vt6fvglkrw/mousehunt

Halloween special!
We released a mousehunt game in reminisce of an old game,
there is already input of haunty vibes, so check it out now

Blog is a special one,
there is no game, it simply keeps a history archive of what I had did or planned for,
so I could update or rewind my actions for better progression,
if you are interested, it can also be read as patch notes,
to see what the game developer is up to,
and what future plans there may be

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Written by
ice4

Plays
7
Downloads
6
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Written for Quest 5.8
Added 31 Oct 2024
Updated 04 Nov 2024


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